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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-02-24 13:16:40 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-02-24 13:16:40 +0100 |
commit | d2eae22f0661703507dcbb1407788743827a2862 (patch) | |
tree | f972e46abc016eb7705f517d7560264ecc26cbc4 /src | |
parent | f5d7c6b5e21eed60c3787546de7d41c7440735db (diff) |
editor/inspect: mark scenery modified on write
Diffstat (limited to 'src')
-rw-r--r-- | src/chunk-render.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/chunk-render.cpp b/src/chunk-render.cpp index f7b0678a..d00424df 100644 --- a/src/chunk-render.cpp +++ b/src/chunk-render.cpp @@ -133,7 +133,8 @@ auto chunk::ensure_scenery_mesh() noexcept -> scenery_mesh_tuple const local_coords pos{i}; const auto& atlas = _scenery_atlases[i]; const auto& fr = _scenery_variants[i]; - const auto quad = atlas->frame_quad(Vector3(pos.x, pos.y, 0) * TILE_SIZE, fr.r, fr.frame); + const auto coord = Vector3(pos.x, pos.y, 0) * TILE_SIZE + Vector3(Vector2(fr.offset), 0); + const auto quad = atlas->frame_quad(coord, fr.r, fr.frame); const auto& group = atlas->group(fr.r); const auto texcoords = atlas->texcoords_for_frame(fr.r, fr.frame, !group.mirror_from.isEmpty()); const float depth = tile_shader::depth_value(pos, tile_shader::scenery_depth_offset); |