diff options
| author | Stanislaw Halik <sthalik@misaki.pl> | 2023-09-01 22:27:30 +0200 |
|---|---|---|
| committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-09-01 22:27:30 +0200 |
| commit | 31fd5bbc08234686cf798a93a18e0bb73615d1bf (patch) | |
| tree | 59b964d01885916c5d49fef3c168ff10dcbdd93f /test | |
| parent | 053ea3aa1c443c368f8b43591e3e970e12b50c70 (diff) | |
rename entity -> object
Diffstat (limited to 'test')
| -rw-r--r-- | test/object.cpp (renamed from test/entity.cpp) | 0 | ||||
| -rw-r--r-- | test/serializer.cpp | 22 |
2 files changed, 11 insertions, 11 deletions
diff --git a/test/entity.cpp b/test/object.cpp index 3c099a37..3c099a37 100644 --- a/test/entity.cpp +++ b/test/object.cpp diff --git a/test/serializer.cpp b/test/serializer.cpp index 5d883ac1..20413afe 100644 --- a/test/serializer.cpp +++ b/test/serializer.cpp @@ -34,10 +34,10 @@ chunk& make_test_chunk(world& w, chunk_coords_ ch) c[{K, K }].wall_west() = { metal2, 0 }; c[{K, K+1}].wall_north() = { metal1, 0 }; c[{K+1, K }].wall_west() = { metal2, 0 }; - w.make_entity<scenery>(w.make_id(), {ch, {3, 4}}, table); - w.make_entity<scenery>(w.make_id(), {ch, {K, K+1}}, control_panel); + w.make_object<scenery>(w.make_id(), {ch, {3, 4}}, table); + w.make_object<scenery>(w.make_id(), {ch, {K, K+1}}, control_panel); { - auto& e = *w.make_entity<scenery>(w.make_id(), {ch, {K+3, K+1}}, door); + auto& e = *w.make_object<scenery>(w.make_id(), {ch, {K+3, K+1}}, door); auto i = e.index(); e.activate(i); e.update(i, 1.f/60); @@ -49,7 +49,7 @@ chunk& make_test_chunk(world& w, chunk_coords_ ch) void assert_chunks_equal(const chunk& a, const chunk& b) { - fm_assert(a.entities().size() == b.entities().size()); + fm_assert(a.objects().size() == b.objects().size()); for (auto i = 0uz; i < TILE_COUNT; i++) { @@ -57,28 +57,28 @@ void assert_chunks_equal(const chunk& a, const chunk& b) fm_assert(a1 == b1); } - for (auto i = 0uz; i < a.entities().size(); i++) + for (auto i = 0uz; i < a.objects().size(); i++) { - const auto& ae = *a.entities()[i]; - const auto& be = *b.entities()[i]; + const auto& ae = *a.objects()[i]; + const auto& be = *b.objects()[i]; fm_assert(ae.type() == be.type()); switch (ae.type()) { - case entity_type::character: { + case object_type::character: { const auto& e1 = static_cast<const character&>(ae); const auto& e2 = static_cast<const character&>(be); const auto p1 = character_proto(e1), p2 = character_proto(e2); fm_assert(p1 == p2); break; } - case entity_type::scenery: { + case object_type::scenery: { const auto& e1 = static_cast<const scenery&>(ae); const auto& e2 = static_cast<const scenery&>(be); const auto p1 = scenery_proto(e1), p2 = scenery_proto(e2); fm_assert(p1 == p2); break; } - case entity_type::light: { + case object_type::light: { const auto& e1 = static_cast<const light&>(ae); const auto& e2 = static_cast<const light&>(be); const auto p1 = light_proto(e1), p2 = light_proto(e2); @@ -86,7 +86,7 @@ void assert_chunks_equal(const chunk& a, const chunk& b) break; } default: - fm_abort("invalid entity type '%d'", (int)ae.type()); + fm_abort("invalid object type '%d'", (int)ae.type()); } } } |
