diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2024-07-16 12:27:46 +0200 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2024-07-16 12:27:46 +0200 |
commit | 47b9691f9bde62ea62f6601503997d93ed7ab64c (patch) | |
tree | f0e08b4f37ced066ac18defdf233eec0e91b6cc0 /test | |
parent | 6aabc74a535da1f2d5cf866346b31939d097cbac (diff) |
wa
Diffstat (limited to 'test')
-rw-r--r-- | test/critter.cpp | 6 | ||||
-rw-r--r-- | test/loader.cpp | 1 | ||||
-rw-r--r-- | test/save.cpp | 2 |
3 files changed, 5 insertions, 4 deletions
diff --git a/test/critter.cpp b/test/critter.cpp index 071fae9b..90619ce8 100644 --- a/test/critter.cpp +++ b/test/critter.cpp @@ -1,7 +1,7 @@ #include "app.hpp" #include "compat/debug.hpp" -#include "compat/shared-ptr-wrapper.hpp" #include "compat/function2.hpp" +#include "compat/borrowed-ptr.inl" #include "src/critter.hpp" #include "src/scenery-proto.hpp" #include "src/world.hpp" @@ -118,7 +118,7 @@ bool run(world& w, const function_view<Ns() const>& make_dt, mark_all_modified(w); object_id id = 0; - auto npc_ = w.ensure_player_character(id, make_proto((float)start.accel)).ptr; + auto npc_ = w.ensure_player_character(id, make_proto((float)start.accel)); auto& npc = *npc_; auto index = npc.index(); @@ -316,7 +316,7 @@ void test3(StringView instance_name, const Function& make_dt, double accel, rota { // reproduce the bug from commit 2b5a6e3f object_id id = 0; - auto npc = w.ensure_player_character(id, make_proto((float)accel)).ptr; + auto npc = w.ensure_player_character(id, make_proto((float)accel)); npc->set_bbox({}, {}, {1,1}, pass_mode::blocked); } diff --git a/test/loader.cpp b/test/loader.cpp index d551276f..c341da70 100644 --- a/test/loader.cpp +++ b/test/loader.cpp @@ -7,6 +7,7 @@ #include "src/wall-atlas.hpp" #include "src/anim-atlas.hpp" #include "src/scenery-proto.hpp" +#include "compat/borrowed-ptr.inl" namespace floormat { diff --git a/test/save.cpp b/test/save.cpp index 3d4a71a0..e30a02fb 100644 --- a/test/save.cpp +++ b/test/save.cpp @@ -292,7 +292,7 @@ void test_save_objs() constexpr auto coord = global_coords{ch, { 3, 4}}; const auto id = w.make_id(); const auto objʹ = w.make_scenery(id, coord, move(p)); - const auto obj = std::static_pointer_cast<generic_scenery>(objʹ); + const auto obj = static_pointer_cast<generic_scenery>(objʹ); const auto obj2 = w.find_object<generic_scenery>(id); //const auto obj3 = w.find_object<door_scenery>(id); // must fail fm_assert(obj == obj2); |