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authorStanislaw Halik <sthalik@misaki.pl>2022-10-02 15:29:41 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-02 15:29:41 +0200
commit445caf6184cafbce361670ea6028ff76317976bc (patch)
tree0ff8c2c33211f7a738de8f6f5d6cec79aa776f36 /tile-shader.cpp
parentf339fa747348e742859701331b529f86d7bd8453 (diff)
a
Diffstat (limited to 'tile-shader.cpp')
-rw-r--r--tile-shader.cpp60
1 files changed, 0 insertions, 60 deletions
diff --git a/tile-shader.cpp b/tile-shader.cpp
deleted file mode 100644
index 02470502..00000000
--- a/tile-shader.cpp
+++ /dev/null
@@ -1,60 +0,0 @@
-#include "tile-shader.hpp"
-#include "loader.hpp"
-#include <algorithm>
-#include <Corrade/Containers/Reference.h>
-#include <Corrade/Utility/Resource.h>
-#include <Magnum/GL/Context.h>
-#include <Magnum/GL/Shader.h>
-#include <Magnum/GL/Version.h>
-
-namespace Magnum::Examples {
-
-tile_shader::tile_shader()
-{
- MAGNUM_ASSERT_GL_VERSION_SUPPORTED(GL::Version::GL460);
-
- GL::Shader vert{GL::Version::GL460, GL::Shader::Type::Vertex};
- GL::Shader frag{GL::Version::GL460, GL::Shader::Type::Fragment};
-
- vert.addSource(loader.shader("shaders/tile-shader.vert"));
- frag.addSource(loader.shader("shaders/tile-shader.frag"));
-
-#ifdef __clang__
-# pragma clang diagnostic push
-# pragma clang diagnostic ignored "-Wdeprecated-declarations"
-#endif
- CORRADE_INTERNAL_ASSERT_OUTPUT(GL::Shader::compile({vert, frag}));
-#ifdef __clang__
-# pragma clang diagnostic pop
-#endif
- attachShaders({vert, frag});
-
- CORRADE_INTERNAL_ASSERT_OUTPUT(link());
-
- set_scale({640, 480});
- set_camera_offset({0, 0});
-}
-
-tile_shader& tile_shader::set_scale(const Vector2& scale)
-{
- scale_ = scale;
- setUniform(ScaleUniform, scale);
- return *this;
-}
-
-tile_shader& tile_shader::set_camera_offset(Vector2 camera_offset)
-{
- CORRADE_INTERNAL_ASSERT(std::fabs(camera_offset[0]) <= std::scalbn(1.f, std::numeric_limits<float>::digits));
- CORRADE_INTERNAL_ASSERT(std::fabs(camera_offset[1]) <= std::scalbn(1.f, std::numeric_limits<float>::digits));
- camera_offset_ = camera_offset;
- setUniform(OffsetUniform, camera_offset);
- return *this;
-}
-
-Vector2 tile_shader::project(Vector3 pt)
-{
- float x = pt[1], y = pt[0], z = pt[2];
- return { x-y, (x+y+z*2)*.75f };
-}
-
-} // namespace Magnum::Examples