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-rw-r--r--main/app.hpp53
-rw-r--r--main/main.cpp52
2 files changed, 54 insertions, 51 deletions
diff --git a/main/app.hpp b/main/app.hpp
new file mode 100644
index 00000000..4cea0a32
--- /dev/null
+++ b/main/app.hpp
@@ -0,0 +1,53 @@
+#pragma once
+#include "tile-atlas.hpp"
+#include "chunk.hpp"
+#include "shaders/tile-shader.hpp"
+#include "src/loader.hpp"
+#include "floor-mesh.hpp"
+#include "wall-mesh.hpp"
+#include "compat/enum-bitset.hpp"
+#include <Magnum/Timeline.h>
+#include <Magnum/Platform/Sdl2Application.h>
+#include <memory>
+
+namespace Magnum::Examples {
+
+struct app final : Platform::Application
+{
+ using dpi_policy = Platform::Implementation::Sdl2DpiScalingPolicy;
+ using tile_atlas_ = std::shared_ptr<tile_atlas>;
+
+ explicit app(const Arguments& arguments);
+ virtual ~app();
+ void drawEvent() override;
+ void update(float dt);
+ void do_camera(float dt);
+ void reset_camera_offset();
+ void keyPressEvent(KeyEvent& event) override;
+ void keyReleaseEvent(KeyEvent& event) override;
+ void do_key(KeyEvent::Key k, KeyEvent::Modifiers m, bool pressed, bool repeated);
+ void draw_chunk(chunk& c);
+ void update_window_scale();
+
+ enum class key : int {
+ camera_up, camera_left, camera_right, camera_down, camera_reset,
+ quit,
+ MAX
+ };
+ chunk make_test_chunk();
+
+ tile_shader _shader;
+ tile_atlas_ floor1 = loader.tile_atlas("share/game/images/metal1.tga", {2, 2});
+ tile_atlas_ floor2 = loader.tile_atlas("share/game/images/floor1.tga", {4, 4});
+ tile_atlas_ wall1 = loader.tile_atlas("share/game/images/wood2.tga", {2, 2});
+ tile_atlas_ wall2 = loader.tile_atlas("share/game/images/wood1.tga", {2, 2});
+ chunk _chunk = make_test_chunk();
+ floor_mesh _floor_mesh;
+ wall_mesh _wall_mesh;
+
+ Vector2 camera_offset;
+ enum_bitset<key> keys;
+ Magnum::Timeline timeline;
+};
+
+} // namespace Magnum::Examples
diff --git a/main/main.cpp b/main/main.cpp
index 80d85eef..5a555c97 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1,60 +1,10 @@
-#include "tile-atlas.hpp"
-#include "loader.hpp"
-#include "shaders/tile-shader.hpp"
-#include "tile.hpp"
-#include "chunk.hpp"
-#include "floor-mesh.hpp"
-#include "wall-mesh.hpp"
-#include "compat/enum-bitset.hpp"
-
-#include <Magnum/Magnum.h>
-#include <Magnum/Math/Vector2.h>
+#include "app.hpp"
#include <Magnum/GL/DefaultFramebuffer.h>
#include <Magnum/GL/Renderer.h>
-#include <Magnum/Platform/Sdl2Application.h>
#include <Magnum/Trade/AbstractImporter.h>
-#include <Magnum/Timeline.h>
namespace Magnum::Examples {
-struct app final : Platform::Application
-{
- using dpi_policy = Platform::Implementation::Sdl2DpiScalingPolicy;
- using tile_atlas_ = std::shared_ptr<tile_atlas>;
-
- explicit app(const Arguments& arguments);
- virtual ~app();
- void drawEvent() override;
- void update(float dt);
- void do_camera(float dt);
- void reset_camera_offset();
- void keyPressEvent(KeyEvent& event) override;
- void keyReleaseEvent(KeyEvent& event) override;
- void do_key(KeyEvent::Key k, KeyEvent::Modifiers m, bool pressed, bool repeated);
- void draw_chunk(chunk& c);
- void update_window_scale();
-
- enum class key : int {
- camera_up, camera_left, camera_right, camera_down, camera_reset,
- quit,
- MAX
- };
- chunk make_test_chunk();
-
- tile_shader _shader;
- tile_atlas_ floor1 = loader.tile_atlas("share/game/images/metal1.tga", {2, 2});
- tile_atlas_ floor2 = loader.tile_atlas("share/game/images/floor1.tga", {4, 4});
- tile_atlas_ wall1 = loader.tile_atlas("share/game/images/wood2.tga", {2, 2});
- tile_atlas_ wall2 = loader.tile_atlas("share/game/images/wood1.tga", {2, 2});
- chunk _chunk = make_test_chunk();
- floor_mesh _floor_mesh;
- wall_mesh _wall_mesh;
-
- Vector2 camera_offset;
- enum_bitset<key> keys;
- Magnum::Timeline timeline;
-};
-
app::app(const Arguments& arguments):
Platform::Application{
arguments,