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-rw-r--r--TexturedQuadShader.cpp61
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diff --git a/TexturedQuadShader.cpp b/TexturedQuadShader.cpp
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-/*
- This file is part of Magnum.
-
- Original authors — credit is appreciated but not required:
-
- 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
- 2020, 2021, 2022 — Vladimír Vondruš <mosra@centrum.cz>
-
- This is free and unencumbered software released into the public domain.
-
- Anyone is free to copy, modify, publish, use, compile, sell, or distribute
- this software, either in source code form or as a compiled binary, for any
- purpose, commercial or non-commercial, and by any means.
-
- In jurisdictions that recognize copyright laws, the author or authors of
- this software dedicate any and all copyright interest in the software to
- the public domain. We make this dedication for the benefit of the public
- at large and to the detriment of our heirs and successors. We intend this
- dedication to be an overt act of relinquishment in perpetuity of all
- present and future rights to this software under copyright law.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-#include "TexturedQuadShader.h"
-
-#include <Corrade/Containers/Reference.h>
-#include <Corrade/Utility/Resource.h>
-#include <Magnum/GL/Context.h>
-#include <Magnum/GL/Shader.h>
-#include <Magnum/GL/Version.h>
-
-namespace Magnum::Examples {
-
-TexturedQuadShader::TexturedQuadShader() {
- MAGNUM_ASSERT_GL_VERSION_SUPPORTED(GL::Version::GL330);
-
- const Utility::Resource rs{"texturedquad-data"};
-
- GL::Shader vert{GL::Version::GL330, GL::Shader::Type::Vertex};
- GL::Shader frag{GL::Version::GL330, GL::Shader::Type::Fragment};
-
- vert.addSource(rs.get("shaders/TexturedQuadShader.vert"));
- frag.addSource(rs.get("shaders/TexturedQuadShader.frag"));
-
- CORRADE_INTERNAL_ASSERT_OUTPUT(GL::Shader::compile({vert, frag}));
-
- attachShaders({vert, frag});
-
- CORRADE_INTERNAL_ASSERT_OUTPUT(link());
-
- _colorUniform = uniformLocation("color");
- setUniform(uniformLocation("textureData"), TextureUnit);
-}
-
-} // namespace Magnum::Examples