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-rw-r--r--editor/draw.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/editor/draw.cpp b/editor/draw.cpp
index 9f113e71..5ae5cf8d 100644
--- a/editor/draw.cpp
+++ b/editor/draw.cpp
@@ -101,24 +101,24 @@ void app::draw_collision_boxes()
if (cursor.tile)
{
const auto tile_ = Vector2(M->pixel_to_tile_(Vector2d(*cursor.pixel)));
- const auto subpixel = Vector2(Vector2ub(Vector2d(std::fmod(tile_[0], 1.), std::fmod(tile_[1], 1.))*dTILE_SIZE2));
+ const auto subpixel = Vector2(std::fmod(tile_[0], 1.f), std::fmod(tile_[1], 1.f))*TILE_SIZE2;
const auto tile = *cursor.tile;
const auto curchunk = Vector2(tile.chunk()), curtile = Vector2(tile.local());
for (std::int16_t y = miny; y <= maxy; y++)
for (std::int16_t x = minx; x <= maxx; x++)
{
- const chunk_coords pos{x, y};
- auto& c = world[pos];
+ const chunk_coords c_pos{x, y};
+ auto& c = world[c_pos];
if (c.empty())
continue;
c.ensure_passability();
- const with_shifted_camera_offset o{shader, pos, {minx, miny}, {maxx, maxy}};
+ const with_shifted_camera_offset o{shader, c_pos, {minx, miny}, {maxx, maxy}};
if (floormat_main::check_chunk_visible(shader.camera_offset(), sz))
{
- constexpr auto chunk_size = TILE_SIZE2 * TILE_MAX_DIM, half_tile = TILE_SIZE2/2;
- auto chunk_dist = (Vector2(pos) - curchunk)*chunk_size;
- auto t0 = chunk_dist + curtile*TILE_SIZE2 + subpixel - half_tile;
+ constexpr auto chunk_size = TILE_SIZE2 * TILE_MAX_DIM;
+ auto chunk_dist = (curchunk - Vector2(c_pos))*chunk_size;
+ auto t0 = chunk_dist + curtile*TILE_SIZE2 + subpixel;
auto t1 = t0+Vector2(1e-4f);
const auto* rtree = c.rtree();
rtree->Search(t0.data(), t1.data(), [&](std::uint64_t data, const rect_type& rect) {