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-rw-r--r--main/camera.cpp15
1 files changed, 6 insertions, 9 deletions
diff --git a/main/camera.cpp b/main/camera.cpp
index 31e50626..7af77211 100644
--- a/main/camera.cpp
+++ b/main/camera.cpp
@@ -12,13 +12,13 @@ void app::do_camera(double dt)
Vector2d dir{};
if (keys[key::camera_up])
- dir += Vector2d{0, 1};
- else if (keys[key::camera_down])
dir += Vector2d{0, -1};
+ else if (keys[key::camera_down])
+ dir += Vector2d{0, 1};
if (keys[key::camera_left])
- dir += Vector2d{1, 0};
- else if (keys[key::camera_right])
dir += Vector2d{-1, 0};
+ else if (keys[key::camera_right])
+ dir += Vector2d{1, 0};
if (dir != Vector2d{})
{
@@ -27,7 +27,7 @@ void app::do_camera(double dt)
auto camera_offset = _shader.camera_offset();
const auto max_camera_offset = Vector2d(windowSize() * 10);
- camera_offset += dir.normalized() * dt * pixels_per_second;
+ camera_offset -= dir.normalized() * dt * pixels_per_second;
camera_offset[0] = std::clamp(camera_offset[0], -max_camera_offset[0], max_camera_offset[0]);
camera_offset[1] = std::clamp(camera_offset[1], -max_camera_offset[1], max_camera_offset[1]);
@@ -43,11 +43,8 @@ void app::do_camera(double dt)
void app::reset_camera_offset()
{
-#if 1
_shader.set_camera_offset(tile_shader::project({TILE_MAX_DIM*-.5*dTILE_SIZE[0], TILE_MAX_DIM*-.5*dTILE_SIZE[1], 0}));
-#else
- _shader.set_camera_offset({});
-#endif
+ recalc_cursor_tile();
}
void app::recalc_cursor_tile()