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-rw-r--r--main/main.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 14828cad..22cec94f 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -6,9 +6,7 @@
#include "floor-mesh.hpp"
#include "wall-mesh.hpp"
#include "compat/defs.hpp"
-
#include <bitset>
-
#include <Magnum/Magnum.h>
#include <Magnum/Math/Vector.h>
#include <Magnum/GL/DefaultFramebuffer.h>
@@ -55,10 +53,10 @@ struct app final : Platform::Application
chunk make_test_chunk();
tile_shader _shader;
- tile_atlas_ floor1 = loader.tile_atlas("../share/game/images/metal1.tga", {2, 2});
- tile_atlas_ floor2 = loader.tile_atlas("../share/game/images/floor1.tga", {4, 4});
- tile_atlas_ wall1 = loader.tile_atlas("../share/game/images/wood2.tga", {2, 2});
- tile_atlas_ wall2 = loader.tile_atlas("../share/game/images/wood1.tga", {2, 2});
+ tile_atlas_ floor1 = loader.tile_atlas("share/game/images/metal1.tga", {2, 2});
+ tile_atlas_ floor2 = loader.tile_atlas("share/game/images/floor1.tga", {4, 4});
+ tile_atlas_ wall1 = loader.tile_atlas("share/game/images/wood2.tga", {2, 2});
+ tile_atlas_ wall2 = loader.tile_atlas("share/game/images/wood1.tga", {2, 2});
chunk _chunk = make_test_chunk();
floor_mesh _floor_mesh;
wall_mesh _wall_mesh;