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-rw-r--r--shaders/lightmap.hpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/shaders/lightmap.hpp b/shaders/lightmap.hpp
index 5bd38069..2c08cc62 100644
--- a/shaders/lightmap.hpp
+++ b/shaders/lightmap.hpp
@@ -1,6 +1,7 @@
#pragma once
#include "light-falloff.hpp"
+#include "shaders/texture-unit-cache.hpp"
#include <array>
#include <Corrade/Containers/Array.h>
#include <Corrade/Containers/Optional.h>
@@ -16,6 +17,8 @@
namespace floormat {
+struct texture_unit_cache;
+
struct light_s final
{
Vector2 center;
@@ -31,7 +34,7 @@ struct chunk;
struct lightmap_shader final : GL::AbstractShaderProgram
{
- explicit lightmap_shader();
+ explicit lightmap_shader(texture_unit_cache& tuc);
~lightmap_shader() override;
struct Framebuffer final {
@@ -85,6 +88,7 @@ private:
void add_rect(Vector2 neighbor_offset, Pair<Vector2, Vector2> minmax);
[[nodiscard]] std::array<Vector3, 4>& alloc_rect();
+ texture_unit_cache& tuc;
GL::Buffer vertex_buf{NoCreate}, index_buf{NoCreate};
Array<std::array<Vector3, 4>> vertexes; // todo make a contiguous allocation
Array<std::array<UnsignedShort, 6>> indexes;