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-rw-r--r--shaders/shader.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/shaders/shader.hpp b/shaders/shader.hpp
index 7e73974b..0f7100e0 100644
--- a/shaders/shader.hpp
+++ b/shaders/shader.hpp
@@ -37,6 +37,7 @@ struct tile_shader final : GL::AbstractShaderProgram
static constexpr Vector2s max_screen_tiles = {8, 8};
static constexpr float character_depth_offset = 1 + 1./64;
static constexpr float scenery_depth_offset = 1 + 1./64;
+ static constexpr float ground_depth_offset = 0; // todo scenery cut off at chunk boundary
static constexpr float wall_depth_offset = 1;
static constexpr float z_depth_offset = 1 + 2./64;
static constexpr float depth_tile_size = 1/(double)(TILE_MAX_DIM * 2 * max_screen_tiles.product());