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-rw-r--r--shaders/tile.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/tile.hpp b/shaders/tile.hpp
index b12176c5..c4080ab8 100644
--- a/shaders/tile.hpp
+++ b/shaders/tile.hpp
@@ -38,7 +38,7 @@ struct tile_shader : GL::AbstractShaderProgram
decltype(auto) draw(T&& mesh, Xs&&... xs);
static constexpr float depth_tile_size = 1.f/(256 * TILE_COUNT);
- static constexpr float scenery_depth_offset = .25f;
+ static constexpr float scenery_depth_offset = .25f, character_depth_offset = .5f;
private:
void _draw();