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-rw-r--r--shaders/tile.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/tile.hpp b/shaders/tile.hpp
index 47ec2f35..19d2d552 100644
--- a/shaders/tile.hpp
+++ b/shaders/tile.hpp
@@ -37,9 +37,9 @@ struct tile_shader : GL::AbstractShaderProgram
template<typename T, typename... Xs>
decltype(auto) draw(T&& mesh, Xs&&... xs);
- static constexpr Vector2s max_screen_tiles{32, 32};
+ static constexpr Vector2s max_screen_tiles{8, 8};
static constexpr float depth_tile_size = 1/(double)(TILE_MAX_DIM * 2 * max_screen_tiles.product());
- static constexpr float scenery_depth_offset = 0.25f, character_depth_offset = 0.25f, wall_depth_offset = 0;
+ static const float scenery_depth_offset, wall_depth_offset, z_depth_offset;
private:
void _draw();