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-rw-r--r--src/chunk-scenery.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/chunk-scenery.cpp b/src/chunk-scenery.cpp
index 946f835a..d167168e 100644
--- a/src/chunk-scenery.cpp
+++ b/src/chunk-scenery.cpp
@@ -2,13 +2,15 @@
#include "shaders/shader.hpp"
#include "object.hpp"
#include "anim-atlas.hpp"
-#include "tile-atlas.hpp"
+#include "quads.hpp"
#include <bit>
#include <Corrade/Containers/ArrayViewStl.h>
#include <Magnum/GL/Buffer.h>
namespace floormat {
+using namespace floormat::Quads;
+
auto chunk::ensure_scenery_mesh() noexcept -> scenery_mesh_tuple
{
Array<object_draw_order> array;
@@ -164,7 +166,7 @@ auto chunk::ensure_scenery_mesh(scenery_scratch_buffers buffers) noexcept -> sce
for (auto j = 0uz; j < 4; j++)
scenery_vertexes[i][j] = { quad[j], texcoords[j], depth };
- scenery_indexes[i] = tile_atlas::indices(i);
+ scenery_indexes[i] = quad_indexes(i);
i++;
}