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-rw-r--r--src/wall-mesh.cpp93
1 files changed, 0 insertions, 93 deletions
diff --git a/src/wall-mesh.cpp b/src/wall-mesh.cpp
deleted file mode 100644
index d698b508..00000000
--- a/src/wall-mesh.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
-#include "wall-mesh.hpp"
-#include "tile-atlas.hpp"
-#include "shaders/tile-shader.hpp"
-#include "chunk.hpp"
-#include <Magnum/GL/RectangleTexture.h>
-#include <Magnum/GL/MeshView.h>
-
-namespace Magnum::Examples {
-
-constexpr auto quad_index_count = 6;
-
-wall_mesh::wall_mesh()
-{
- _mesh.setCount((int)(quad_index_count * COUNT))
- .addVertexBuffer(_vertex_buffer, 0, tile_shader::TextureCoordinates{})
- .addVertexBuffer(_positions_buffer, 0, tile_shader::Position{})
- .setIndexBuffer(_index_buffer, 0, GL::MeshIndexType::UnsignedShort);
- CORRADE_INTERNAL_ASSERT(_mesh.isIndexed());
-}
-
-void wall_mesh::add_wall(vertex_array& data, texture_array& textures, tile_image& img, std::size_t pos)
-{
- CORRADE_INTERNAL_ASSERT(pos < data.size());
- auto texcoords = img.atlas->texcoords_for_id(img.variant);
- for (std::size_t i = 0; i < 4; i++)
- {
- data[pos][i] = { texcoords[i] };
- textures[pos] = &img.atlas->texture();
- }
-}
-
-void wall_mesh::maybe_add_tile(vertex_array& data, texture_array& textures, tile& x, std::size_t pos)
-{
- if (auto& wall = x.wall_north; wall.atlas)
- add_wall(data, textures, wall, pos * 2 + 0);
- if (auto& wall = x.wall_west; wall.atlas)
- add_wall(data, textures, wall, pos * 2 + 1);
-}
-
-void wall_mesh::draw(tile_shader& shader, chunk& c)
-{
- texture_array textures = {};
- {
- vertex_array data;
- for (auto& [x, idx, pt] : c) {
- maybe_add_tile(data, textures, x, idx);
- }
- _vertex_buffer.setSubData(0, data);
- }
-
- const GL::RectangleTexture* last_texture = nullptr;
- Magnum::GL::MeshView mesh{_mesh};
- for (std::size_t i = 0; i < COUNT; i++)
- {
- auto* const tex = textures[i];
- if (!tex)
- continue;
- mesh.setCount(quad_index_count);
- mesh.setIndexRange((int)(i*quad_index_count), 0, quad_index_count*COUNT - 1);
- if (tex != last_texture)
- tex->bind(0);
- last_texture = tex;
- shader.draw(mesh);
- }
-}
-
-std::array<std::array<UnsignedShort, 6>, wall_mesh::COUNT> wall_mesh::make_index_array()
-{
- // NOLINTNEXTLINE(cppcoreguidelines-pro-type-member-init)
- std::array<std::array<UnsignedShort, 6>, COUNT> array;
-
- for (std::size_t i = 0; i < std::size(array); i++)
- array[i] = tile_atlas::indices(i);
- return array;
-}
-
-std::array<std::array<Vector3, 4>, wall_mesh::COUNT> wall_mesh::make_position_array()
-{
- std::array<std::array<Vector3, 4>, COUNT> array;
- constexpr float X = TILE_SIZE[0], Y = TILE_SIZE[1], Z = TILE_SIZE[2];
- constexpr Vector3 size = {X, Y, Z};
- for (std::size_t j = 0; j < TILE_MAX_DIM; j++)
- for (std::size_t i = 0; i < TILE_MAX_DIM; i++)
- {
- const auto idx = (j*TILE_MAX_DIM + i) * 2;
- Vector3 center{(float)(X*i), (float)(Y*j), 0};
- array[idx + 0] = tile_atlas::wall_quad_N(center, size);
- array[idx + 1] = tile_atlas::wall_quad_W(center, size);
- }
- return array;
-}
-
-} // namespace Magnum::Examples