diff options
Diffstat (limited to 'src/wireframe-mesh.cpp')
| -rw-r--r-- | src/wireframe-mesh.cpp | 35 |
1 files changed, 13 insertions, 22 deletions
diff --git a/src/wireframe-mesh.cpp b/src/wireframe-mesh.cpp index 1332c682..e03723bf 100644 --- a/src/wireframe-mesh.cpp +++ b/src/wireframe-mesh.cpp @@ -1,6 +1,7 @@ #include "wireframe-mesh.hpp" #include "shaders/tile-shader.hpp" #include "tile-atlas.hpp" +#include "compat/assert.hpp" #include <Corrade/Containers/Array.h> #include <Magnum/GL/Renderer.h> #include <Magnum/GL/TextureFormat.h> @@ -31,23 +32,13 @@ GL::RectangleTexture wireframe::null::make_constant_texture() quad::vertex_array quad::make_vertex_array() const { -#if 0 - constexpr auto X = TILE_SIZE[0], Y = TILE_SIZE[1]; - constexpr float Z = 0; + constexpr auto X = TILE_SIZE[0]*.5f, Y = TILE_SIZE[1]*.5f; return {{ - { -X + center[0], -Y + center[1], Z + center[2] }, - { X + center[0], -Y + center[1], Z + center[2] }, - { X + center[0], Y + center[1], Z + center[2] }, - { -X + center[0], Y + center[1], Z + center[2] }, + { -X + center[0], -Y + center[1], center[2] }, + { X + center[0], -Y + center[1], center[2] }, + { X + center[0], Y + center[1], center[2] }, + { -X + center[0], Y + center[1], center[2] }, }}; -#else - return tile_atlas::floor_quad(center, {TILE_SIZE[0], TILE_SIZE[1]}); -#endif -} - -quad::index_array quad::make_index_array() -{ - return tile_atlas::indices(0); } quad::quad(Vector3 center, Vector2 size) : center(center), size(size) {} @@ -58,17 +49,17 @@ namespace Magnum::Examples { template <wireframe::traits T> wireframe_mesh<T>::wireframe_mesh() { - _mesh.setCount((int)T::num_indexes) - .addVertexBuffer(_texcoords_buffer, 0, tile_shader::TextureCoordinates{}) - .addVertexBuffer(_vertex_buffer, 0, tile_shader::Position{}) - .setIndexBuffer(_index_buffer, 0, GL::MeshIndexType::UnsignedShort); + _mesh.setCount((int)T::num_vertices) + .setPrimitive(T::primitive) + .addVertexBuffer(_vertex_buffer, 0, tile_shader::Position{}) + .addVertexBuffer(_texcoords_buffer, 0, tile_shader::TextureCoordinates{}); } template <wireframe::traits T> void wireframe_mesh<T>::draw(tile_shader& shader, T x) { - GL::Renderer::setLineWidth(2); - _vertex_buffer.setSubData(0, x.make_vertex_array()); - _index_buffer.setSubData(0, x.make_index_array()); + GL::Renderer::setLineWidth(3); + auto array = x.make_vertex_array(); + _vertex_buffer.setSubData(0, array); _texture.bind(0); shader.draw(_mesh); } |
