Age | Commit message (Expand) | Author |
---|---|---|
2024-01-11 | rename floor -> ground | Stanislaw Halik |
2024-01-11 | rename tile_atlas -> ground_atlas | Stanislaw Halik |
2023-10-09 | don't -I./src | Stanislaw Halik |
2023-08-31 | adapt to Magnum GL::Mesh changes | Stanislaw Halik |
2023-08-27 | draw, main, shaders: now use shaders/tuc | Stanislaw Halik |
2023-04-14 | rename shader | Stanislaw Halik |
2023-03-26 | a | Stanislaw Halik |
2023-03-18 | pre-declare integer types without cstddef/cstdint | Stanislaw Halik |
2022-12-08 | draw: reoder some debug macros | Stanislaw Halik |
2022-12-08 | draw: add some asserts | Stanislaw Halik |
2022-12-08 | src, draw: don't overallocate ground & wall vbo's | Stanislaw Halik |
2022-11-13 | draw: reformat | Stanislaw Halik |
2022-11-13 | draw: fix drawing empty tiles on unsorted mesh | Stanislaw Halik |
2022-11-09 | a | Stanislaw Halik |
2022-11-09 | allow debugging floor draw count per chunk | Stanislaw Halik |
2022-11-09 | add floor mesh to struct chunk | Stanislaw Halik |
2022-11-01 | wip | Stanislaw Halik |
2022-10-29 | use vectors without open-coding vector ops | Stanislaw Halik |
2022-10-29 | a | Stanislaw Halik |
2022-10-25 | rename shader | Stanislaw Halik |
2022-10-25 | rename in draw/ | Stanislaw Halik |