Age | Commit message (Expand) | Author |
---|---|---|
2023-12-22 | a | Stanislaw Halik |
2023-12-10 | w | Stanislaw Halik |
2023-10-09 | don't -I./src | Stanislaw Halik |
2023-08-31 | adapt to Magnum GL::Mesh changes | Stanislaw Halik |
2023-08-27 | draw, main, shaders: now use shaders/tuc | Stanislaw Halik |
2023-04-14 | rename shader | Stanislaw Halik |
2023-03-18 | pre-declare integer types without cstddef/cstdint | Stanislaw Halik |
2022-12-08 | draw: reoder some debug macros | Stanislaw Halik |
2022-12-08 | draw: add some asserts | Stanislaw Halik |
2022-12-08 | src, draw: don't overallocate ground & wall vbo's | Stanislaw Halik |
2022-11-13 | draw: reformat | Stanislaw Halik |
2022-11-13 | draw: fix drawing empty tiles on unsorted mesh | Stanislaw Halik |
2022-11-09 | now sorting both wall types together | Stanislaw Halik |
2022-11-09 | allow drawing walls in random order | Stanislaw Halik |
2022-11-09 | depth buffer works! | Stanislaw Halik |
2022-11-09 | add floor mesh to struct chunk | Stanislaw Halik |
2022-11-08 | a | Stanislaw Halik |
2022-11-07 | animations kinda work | Stanislaw Halik |
2022-11-07 | wip | Stanislaw Halik |
2022-11-07 | wip | Stanislaw Halik |
2022-11-01 | wip | Stanislaw Halik |
2022-10-29 | more vector bonanza | Stanislaw Halik |
2022-10-29 | use vectors without open-coding vector ops | Stanislaw Halik |
2022-10-25 | rename shader | Stanislaw Halik |
2022-10-25 | rename in draw/ | Stanislaw Halik |