Age | Commit message (Expand) | Author |
---|---|---|
2023-03-17 | a | Stanislaw Halik |
2023-03-15 | a | Stanislaw Halik |
2023-03-14 | a | Stanislaw Halik |
2023-03-10 | editor: add placeholder character walking around | Stanislaw Halik |
2023-03-01 | draw: skip clickables fully off the screen | Stanislaw Halik |
2023-03-01 | move scenery modify logic to scenery_ref | Stanislaw Halik |
2023-02-27 | src: add Vector3 conversion to {local,chunk}_coords | Stanislaw Halik |
2023-02-27 | compat/prelude: add operator""_uz() for size_t | Stanislaw Halik |
2023-02-25 | convert to magnum vectors and use shorter syntax | Stanislaw Halik |
2023-02-11 | src/scenery, draw/anim: add worldspace pixel offset for scenery | Stanislaw Halik |
2022-12-08 | draw: reoder some debug macros | Stanislaw Halik |
2022-12-08 | draw/anim: fix artifacts on last item drawn | Stanislaw Halik |
2022-12-08 | draw, editor: visualize bounding boxes | Stanislaw Halik |
2022-12-08 | draw: add some asserts | Stanislaw Halik |
2022-12-08 | draw, main, src/chunk: batch scenery writes | Stanislaw Halik |
2022-12-08 | src, draw: don't overallocate ground & wall vbo's | Stanislaw Halik |
2022-12-05 | cmake: remove transitive deps to speed up build | Stanislaw Halik |
2022-12-04 | draw: fix warning on vmware dri backend | Stanislaw Halik |
2022-12-02 | cmake: try to fix ci link error | Stanislaw Halik |
2022-11-29 | scenery wip | Stanislaw Halik |
2022-11-25 | add scenery horizontal mirroring | Stanislaw Halik |
2022-11-22 | wip | Stanislaw Halik |
2022-11-21 | scenery work | Stanislaw Halik |
2022-11-13 | draw: reformat | Stanislaw Halik |
2022-11-13 | draw: fix drawing empty tiles on unsorted mesh | Stanislaw Halik |
2022-11-12 | cmake: add targets for loader, serialize, draw | Stanislaw Halik |
2022-11-12 | reuse the wireframe 1x1 texture | Stanislaw Halik |
2022-11-09 | add forgotten animation drawing | Stanislaw Halik |
2022-11-09 | now sorting both wall types together | Stanislaw Halik |
2022-11-09 | allow drawing walls in random order | Stanislaw Halik |
2022-11-09 | depth buffer works! | Stanislaw Halik |
2022-11-09 | a | Stanislaw Halik |
2022-11-09 | allow debugging floor draw count per chunk | Stanislaw Halik |
2022-11-09 | add floor mesh to struct chunk | Stanislaw Halik |
2022-11-08 | a | Stanislaw Halik |
2022-11-07 | animations kinda work | Stanislaw Halik |
2022-11-07 | wip | Stanislaw Halik |
2022-11-07 | wip | Stanislaw Halik |
2022-11-02 | remove unused forward reference | Stanislaw Halik |
2022-11-01 | wip | Stanislaw Halik |
2022-11-01 | WIP | Stanislaw Halik |
2022-10-29 | more vector bonanza | Stanislaw Halik |
2022-10-29 | use vectors without open-coding vector ops | Stanislaw Halik |
2022-10-29 | add wall outline wireframes | Stanislaw Halik |
2022-10-29 | fix build | Stanislaw Halik |
2022-10-29 | a | Stanislaw Halik |
2022-10-28 | refactoring work | Stanislaw Halik |
2022-10-25 | rename shader | Stanislaw Halik |
2022-10-25 | rename in draw/ | Stanislaw Halik |
2022-10-24 | a | Stanislaw Halik |