summaryrefslogtreecommitdiffhomepage
path: root/editor/update.cpp
AgeCommit message (Expand)Author
2024-05-06fix stale reference in editor::update()Stanislaw Halik
2024-05-06editor: fix crash when chunk::_objects array reallocates itselfStanislaw Halik
2024-05-06badStanislaw Halik
2024-05-05src: remove the tile_iterator classStanislaw Halik
2024-05-05expose script init statusStanislaw Halik
2024-05-02actually, don't delete objects during updateStanislaw Halik
2024-05-02now call script updateStanislaw Halik
2024-05-02editor: show actual keycode in unhandled key messageStanislaw Halik
2024-05-02editor: silence unhandled event message on modifier keypressStanislaw Halik
2024-04-11editor: remove StaticArray usageStanislaw Halik
2024-04-08aStanislaw Halik
2024-04-06bring back update_world resync on entity movedStanislaw Halik
2024-03-20ccStanislaw Halik
2024-03-20pass dt to testsStanislaw Halik
2024-03-19cccStanislaw Halik
2024-03-06editor: don't record a timestamp from when the program was startedStanislaw Halik
2024-03-05clean up timer & nanosecond includesStanislaw Halik
2024-03-02aStanislaw Halik
2024-03-01editor: make the timestamp a bit more usefulStanislaw Halik
2024-03-01time wipStanislaw Halik
2024-02-04src/world: remove automatic garbage collectionStanislaw Halik
2024-02-02cStanislaw Halik
2024-01-16bStanislaw Halik
2024-01-15cStanislaw Halik
2024-01-13dStanislaw Halik
2024-01-11aStanislaw Halik
2024-01-11waaaStanislaw Halik
2024-01-11rename floor -> groundStanislaw Halik
2024-01-11rename tile_atlas -> ground_atlasStanislaw Halik
2023-12-21wwwStanislaw Halik
2023-10-20wip testsStanislaw Halik
2023-09-10aStanislaw Halik
2023-09-01rename character -> critterStanislaw Halik
2023-09-01rename entity -> objectStanislaw Halik
2023-08-27src: remove entity::update() 'bool' return valueStanislaw Halik
2023-08-25only allow z level switch when modifier heldStanislaw Halik
2023-05-26draw, editor, main: add toggling vobj displayStanislaw Halik
2023-05-19add selecting and placing vobj'sStanislaw Halik
2023-05-18wip vobjStanislaw Halik
2023-04-15editor: cleanup hardcoded seed tileStanislaw Halik
2023-04-13render other layers with transparency in single-z-layer modeStanislaw Halik
2023-04-13wip z levelStanislaw Halik
2023-04-12aStanislaw Halik
2023-04-10update() other layers' entities when only one is visibleStanislaw Halik
2023-04-10editor: no need to goto start in update_world()Stanislaw Halik
2023-04-09editor: fix activating non-interactive entitiesStanislaw Halik
2023-04-09src: make struct entity smallerStanislaw Halik
2023-04-08editor: fix inspector use after freeStanislaw Halik
2023-04-08now enable more Z levelsStanislaw Halik
2023-04-08mplement z levelsStanislaw Halik