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2023-04-14rename shaderStanislaw Halik
2023-04-14renders almost correctlyStanislaw Halik
2023-04-14it probably renders correctly nowStanislaw Halik
2023-04-13render other layers with transparency in single-z-layer modeStanislaw Halik
2023-04-13aStanislaw Halik
2023-04-13wip z levelStanislaw Halik
2023-04-12introduce constant for max chunks drawn on screenStanislaw Halik
2023-04-12aStanislaw Halik
2023-04-12aaaaStanislaw Halik
2023-04-12aStanislaw Halik
2023-04-12depth buffer fixesStanislaw Halik
2023-04-12wipStanislaw Halik
2023-04-11fffStanislaw Halik
2023-04-10fix more msvc snafuStanislaw Halik
2023-04-10cmake: add precompiled header now unconditionallyStanislaw Halik
2023-04-10ffffStanislaw Halik
2023-04-10main: rewrite flaky fps counterStanislaw Halik
2023-04-10cmake: remove precompiled headersStanislaw Halik
2023-04-10more precompiled header stuffStanislaw Halik
2023-04-10reduce precompiled header bitrotStanislaw Halik
2023-04-09remove some obsolete todo'sStanislaw Halik
2023-04-08main: don't use 32-bit depth buffer anymoreStanislaw Halik
2023-04-08fix wall z>0 clipping over z=0 sceneryStanislaw Halik
2023-04-08src: even less explicit global_coords ctorStanislaw Halik
2023-04-08mplement z levelsStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-07fix closed doors clipping through wallsStanislaw Halik
2023-04-06aStanislaw Halik
2023-04-02ffffffffStanislaw Halik
2023-04-02aStanislaw Halik
2023-04-02aStanislaw Halik
2023-04-02aStanislaw Halik
2023-03-25use operator""uz c++23 polyfillStanislaw Halik
2023-03-19main: don't set cursor when not neededStanislaw Halik
2023-03-19editor, main: assert StringView null terminationStanislaw Halik
2023-03-18pre-declare integer types without cstddef/cstdintStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-15aaStanislaw Halik
2023-03-14aStanislaw Halik
2023-03-06main: don't override magnum's cmdline optionsStanislaw Halik
2023-03-04ci: fix buildStanislaw Halik
2023-03-03editor, main: random crapStanislaw Halik
2023-03-03main: add debug break functionStanislaw Halik
2023-03-03editor: add rendering clickablesStanislaw Halik
2023-03-02main: set collect threshold depending on screen resolutionStanislaw Halik
2023-03-01draw: skip clickables fully off the screenStanislaw Halik
2023-03-01move scenery modify logic to scenery_refStanislaw Halik
2023-02-27main: fix cmdline dpi scaling policy being ignoredStanislaw Halik