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AgeCommit message (Expand)Author
2023-10-09don't -I./srcStanislaw Halik
2023-09-14remove some useless castsStanislaw Halik
2023-09-12serialize: don't require patched StringViewStanislaw Halik
2023-09-05src/critter: clean up before implementing pathfindingStanislaw Halik
2023-09-01rename character -> critterStanislaw Halik
2023-09-01rename entity -> objectStanislaw Halik
2023-08-27cmake: kill precompiled headersStanislaw Halik
2023-08-23try fix ciStanislaw Halik
2023-08-23wipStanislaw Halik
2023-06-10zzzzStanislaw Halik
2023-06-10wipStanislaw Halik
2023-06-10wipStanislaw Halik
2023-05-30serialize/save: simplify up some bit shiftingStanislaw Halik
2023-05-30add light entity serializationStanislaw Halik
2023-05-30wip light inspect & serialize stuffStanislaw Halik
2023-05-11wip virtual entity stuffStanislaw Halik
2023-04-16mess around with <memory> inclusionStanislaw Halik
2023-04-11serialize: fix harmless warningStanislaw Halik
2023-04-11use robin map in some typesStanislaw Halik
2023-04-10update() other layers' entities when only one is visibleStanislaw Halik
2023-04-10cmake: try to fix ciStanislaw Halik
2023-04-10cmake: add precompiled header now unconditionallyStanislaw Halik
2023-04-10serialize: less include fmtlibStanislaw Halik
2023-04-10ffffStanislaw Halik
2023-04-10external, src/world: add tsl::robin_mapStanislaw Halik
2023-04-10cmake: remove precompiled headersStanislaw Halik
2023-04-10fix msvc warningStanislaw Halik
2023-04-10src/world: pre-initialize entity ctr to 1024Stanislaw Halik
2023-04-09switch to using corrade Arrays for scratch bufsStanislaw Halik
2023-04-09move scenery draw scratch buffers to central placeStanislaw Halik
2023-04-08serialize/save: small cleanupsStanislaw Halik
2023-04-08serialize/save: add RLE for empty tilesStanislaw Halik
2023-04-08make global_coords ctor less implicitStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-08aStanislaw Halik
2023-04-06aStanislaw Halik
2023-03-26src/chunk: rename draw_entity -> entity_draw_orderStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-25use operator""uz c++23 polyfillStanislaw Halik
2023-03-21serialize: add depth offset anim_group parameterStanislaw Halik
2023-03-20src, senery, serialize: implement z offsetStanislaw Halik
2023-03-20serialize: indent json by 2 spacesStanislaw Halik
2023-03-20anim-crop-tool: fix fixed width/height scalingStanislaw Halik
2023-03-20serialize: don't cons arrays for each chunkStanislaw Halik
2023-03-20serialize/anim: remove duplicate codeStanislaw Halik
2023-03-20sort entities by id rather than draw orderStanislaw Halik
2023-03-19fix scenery's json offset and rotationStanislaw Halik
2023-03-19src/entity: move type data member to vtableStanislaw Halik
2023-03-19serialize/save: add pooled stringsStanislaw Halik
2023-03-19serialize/save: make scenery writing into its own functionStanislaw Halik