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2024-06-08waStanislaw Halik
2024-06-08add debugging aid for passability reloadStanislaw Halik
2024-06-08wStanislaw Halik
2024-06-08waStanislaw Halik
2024-06-07waStanislaw Halik
2024-05-26bStanislaw Halik
2024-05-21eStanislaw Halik
2024-05-21aStanislaw Halik
2024-05-21fStanislaw Halik
2024-05-05src: remove the tile_iterator classStanislaw Halik
2024-05-02script lifecycle mostly implementedStanislaw Halik
2024-04-08wipStanislaw Halik
2024-02-29{main,src}: only output jank debug info on verbose logStanislaw Halik
2024-02-25remove cached pass_region from chunkStanislaw Halik
2024-02-24pass explicit collision_data for rtree nodeStanislaw Halik
2024-02-24fix chunk region modified on passability modifiedStanislaw Halik
2024-02-24move walkable region calculation to class chunkStanislaw Halik
2024-02-06random cleanupStanislaw Halik
2024-02-06switch chunk reload messages to verbose (from standard) log levelStanislaw Halik
2024-01-20wStanislaw Halik
2024-01-16bStanislaw Halik
2024-01-15bStanislaw Halik
2024-01-15bStanislaw Halik
2024-01-13zwStanislaw Halik
2024-01-11rename tile_atlas -> ground_atlasStanislaw Halik
2024-01-11fix some todo'sStanislaw Halik
2024-01-09aStanislaw Halik
2023-12-26aStanislaw Halik
2023-12-23aStanislaw Halik
2023-12-10wStanislaw Halik
2023-12-09wipshitStanislaw Halik
2023-11-22a wipStanislaw Halik
2023-09-07chunk: add hack to prevent character feet clippingStanislaw Halik
2023-09-01rename entity -> objectStanislaw Halik
2023-07-22src/chunk: move big arrays to separate heap allocationStanislaw Halik
2023-03-26aStanislaw Halik
2023-03-25use operator""uz c++23 polyfillStanislaw Halik
2023-03-20sort entities by id rather than draw orderStanislaw Halik
2023-03-18pre-declare integer types without cstddef/cstdintStanislaw Halik
2023-03-18src: fix scenery mesh modified markingStanislaw Halik
2023-03-18aStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-17aStanislaw Halik
2023-03-15aStanislaw Halik
2023-03-15src: add O(1) chunk access from entityStanislaw Halik
2023-03-14aStanislaw Halik
2023-03-03src/chunk: enable mesh reload loggingStanislaw Halik
2023-03-03src: rework scenery updatesStanislaw Halik
2023-03-01editor: update bboxes from a central placeStanislaw Halik
2023-03-01src: make scenery aware of its chunkStanislaw Halik