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2023-10-10normalize_coord: don't use IMULStanislaw Halik
2023-10-10move chunk_coords_ conversion to chunk3() member functionStanislaw Halik
2023-10-10move to_signed() to operator vector2() for consistencyStanislaw Halik
2023-10-10aStanislaw Halik
2023-10-10aStanislaw Halik
2023-10-09bStanislaw Halik
2023-10-09aStanislaw Halik
2023-10-09aStanislaw Halik
2023-10-09aStanislaw Halik
2023-10-09aStanislaw Halik
2023-10-09aStanislaw Halik
2023-10-09aStanislaw Halik
2023-10-09aStanislaw Halik
2023-10-09aStanislaw Halik
2023-10-09aStanislaw Halik
2023-10-09src/ps: fix #ifStanislaw Halik
2023-10-09ccccStanislaw Halik
2023-10-09aStanislaw Halik
2023-10-09aStanislaw Halik
2023-10-09aStanislaw Halik
2023-10-09oopsStanislaw Halik
Diagonal movement waas broken.
2023-10-09aStanislaw Halik
2023-10-09aStanislaw Halik
2023-10-09aStanislaw Halik
2023-10-08aStanislaw Halik
2023-10-08aStanislaw Halik
2023-10-08aStanislaw Halik
2023-10-08now use Math::sqrt at compile timeStanislaw Halik
2023-10-08aStanislaw Halik
2023-10-08aStanislaw Halik
2023-10-08aStanislaw Halik
2023-10-08aStanislaw Halik
2023-10-08bStanislaw Halik
2023-10-08aStanislaw Halik
2023-10-07aStanislaw Halik
2023-10-07aStanislaw Halik
2023-10-07src: add sorting global_coordsStanislaw Halik
2023-10-07src: set global_coords data members as privateStanislaw Halik
2023-10-07aStanislaw Halik
2023-10-07aStanislaw Halik
2023-10-07fix linuxStanislaw Halik
2023-10-07bStanislaw Halik
2023-10-07aStanislaw Halik
2023-10-07aStanislaw Halik
2023-10-07aStanislaw Halik
2023-10-06aStanislaw Halik
2023-10-06kill #if 0'd codeStanislaw Halik
2023-10-06wipStanislaw Halik
2023-10-06aStanislaw Halik
2023-10-06aStanislaw Halik