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2022-11-23scenery: add tableStanislaw Halik
2022-11-23anim-atlas: cleanup bitmask codeStanislaw Halik
2022-11-22scenery workStanislaw Halik
2022-11-22finally it worksStanislaw Halik
2022-11-22fit local-coords in a single byteStanislaw Halik
2022-11-22wipStanislaw Halik
2022-11-21whitespaceStanislaw Halik
2022-11-21scenery: don't activate generic static sceneryStanislaw Halik
2022-11-21scenery workStanislaw Halik
2022-11-20scenery: don't bother with bitfieldsStanislaw Halik
2022-11-18compat: remove integer-types headerStanislaw Halik
2022-11-18split erased accessor from main headerStanislaw Halik
2022-11-18make the mangled name from `name_of` shorterStanislaw Halik
2022-11-18add template interface to erased accessorStanislaw Halik
2022-11-18pick a less awkward name for type's nameStanislaw Halik
2022-11-18entity: accessors now have a static lifetimeStanislaw Halik
2022-11-17use boolean bitfields, not uint8_tStanislaw Halik
2022-11-16entity: add type erasure supportStanislaw Halik
2022-11-16entity: don't need static string literal after allStanislaw Halik
2022-11-16entity: pass small trivial types by valueStanislaw Halik
2022-11-16entity: add function2 specializationsStanislaw Halik
2022-11-15put all 'namespace detail' stuff in one placeStanislaw Halik
2022-11-15now that it's done, remove itStanislaw Halik
2022-11-15entity: more metaprogrammingStanislaw Halik
2022-11-15entity: more metaprogrammingStanislaw Halik
2022-11-15entity: only use own template template parameter typeStanislaw Halik
2022-11-15entity: random assorted nonsenseStanislaw Halik
2022-11-15entity: add some metaprogramming crapStanislaw Halik
2022-11-15entity: add visit_tupleStanislaw Halik
2022-11-15fixup! entity: add visit_tupleStanislaw Halik
2022-11-15entity: add visit_tupleStanislaw Halik
2022-11-14entity: convert constraints to static_assertStanislaw Halik
2022-11-14entity: get rid of inheritanceStanislaw Halik
2022-11-14entity: more workStanislaw Halik
2022-11-13entity stuffStanislaw Halik
2022-11-13test stuffStanislaw Halik
2022-11-13some WIP entity stuffStanislaw Halik
2022-11-13chunk: assert that tile variant is valid at draw timeStanislaw Halik
2022-11-13aStanislaw Halik
2022-11-12OptionalStl, we hardly knew youStanislaw Halik
2022-11-12loader: fix static initializer messStanislaw Halik
2022-11-12fix uninitialized readStanislaw Halik
2022-11-12aStanislaw Halik
2022-11-12cmake: add targets for loader, serialize, drawStanislaw Halik
2022-11-12add z component to anim_group world offsetStanislaw Halik
2022-11-12add offset to anim_group rotationsStanislaw Halik
2022-11-12fix buildStanislaw Halik
2022-11-12use Optional's destructuring bindStanislaw Halik
2022-11-12use Corrade's Optional<T> instead of stlStanislaw Halik
2022-11-11remove noinlineStanislaw Halik