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2022-11-23
scenery: add table
Stanislaw Halik
2022-11-23
anim-atlas: cleanup bitmask code
Stanislaw Halik
2022-11-22
scenery work
Stanislaw Halik
2022-11-22
finally it works
Stanislaw Halik
2022-11-22
fit local-coords in a single byte
Stanislaw Halik
2022-11-22
wip
Stanislaw Halik
2022-11-21
whitespace
Stanislaw Halik
2022-11-21
scenery: don't activate generic static scenery
Stanislaw Halik
2022-11-21
scenery work
Stanislaw Halik
2022-11-20
scenery: don't bother with bitfields
Stanislaw Halik
2022-11-18
compat: remove integer-types header
Stanislaw Halik
2022-11-18
split erased accessor from main header
Stanislaw Halik
2022-11-18
make the mangled name from `name_of` shorter
Stanislaw Halik
2022-11-18
add template interface to erased accessor
Stanislaw Halik
2022-11-18
pick a less awkward name for type's name
Stanislaw Halik
2022-11-18
entity: accessors now have a static lifetime
Stanislaw Halik
2022-11-17
use boolean bitfields, not uint8_t
Stanislaw Halik
2022-11-16
entity: add type erasure support
Stanislaw Halik
2022-11-16
entity: don't need static string literal after all
Stanislaw Halik
2022-11-16
entity: pass small trivial types by value
Stanislaw Halik
2022-11-16
entity: add function2 specializations
Stanislaw Halik
2022-11-15
put all 'namespace detail' stuff in one place
Stanislaw Halik
2022-11-15
now that it's done, remove it
Stanislaw Halik
2022-11-15
entity: more metaprogramming
Stanislaw Halik
2022-11-15
entity: more metaprogramming
Stanislaw Halik
2022-11-15
entity: only use own template template parameter type
Stanislaw Halik
2022-11-15
entity: random assorted nonsense
Stanislaw Halik
2022-11-15
entity: add some metaprogramming crap
Stanislaw Halik
2022-11-15
entity: add visit_tuple
Stanislaw Halik
2022-11-15
fixup! entity: add visit_tuple
Stanislaw Halik
2022-11-15
entity: add visit_tuple
Stanislaw Halik
2022-11-14
entity: convert constraints to static_assert
Stanislaw Halik
2022-11-14
entity: get rid of inheritance
Stanislaw Halik
2022-11-14
entity: more work
Stanislaw Halik
2022-11-13
entity stuff
Stanislaw Halik
2022-11-13
test stuff
Stanislaw Halik
2022-11-13
some WIP entity stuff
Stanislaw Halik
2022-11-13
chunk: assert that tile variant is valid at draw time
Stanislaw Halik
2022-11-13
a
Stanislaw Halik
2022-11-12
OptionalStl, we hardly knew you
Stanislaw Halik
2022-11-12
loader: fix static initializer mess
Stanislaw Halik
2022-11-12
fix uninitialized read
Stanislaw Halik
2022-11-12
a
Stanislaw Halik
2022-11-12
cmake: add targets for loader, serialize, draw
Stanislaw Halik
2022-11-12
add z component to anim_group world offset
Stanislaw Halik
2022-11-12
add offset to anim_group rotations
Stanislaw Halik
2022-11-12
fix build
Stanislaw Halik
2022-11-12
use Optional's destructuring bind
Stanislaw Halik
2022-11-12
use Corrade's Optional<T> instead of stl
Stanislaw Halik
2022-11-11
remove noinline
Stanislaw Halik
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