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list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
cmake_minimum_required(VERSION 3.16 FATAL_ERROR)
project(game)
set(CMAKE_DISABLE_IN_SOURCE_BUILD ON)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_DEFAULT 20)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
set(CMAKE_CXX_EXTENSIONS FALSE)
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_DEFAULT 11)
set(CMAKE_C_STANDARD_REQUIRED TRUE)
set(CMAKE_C_EXTENSIONS FALSE)
set(CMAKE_C_VISIBILITY_PRESET hidden)
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_C_LINKER_PREFERENCE_PROPAGATES OFF)
set(CMAKE_CXX_LINKER_PREFERENCE_PROPAGATES ON)
set(CMAKE_POSITION_INDEPENDENT_CODE TRUE)
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT OR CMAKE_INSTALL_PREFIX STREQUAL "")
set(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/install" CACHE PATH "" FORCE)
endif()
if(MSVC)
add_compile_options(-EHsc)
endif()
if(WIN32)
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_USE_MATH_DEFINES=1 -DNOMINMAX -DWIN32_LEAN_AND_MEAN)
endif()
set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS OFF)
set_directory_properties(PROPERTIES CORRADE_CXX_STANDARD 20)
set_directory_properties(PROPERTIES INTERFACE_CORRADE_CXX_STANDARD 20)
set(_userconfig "userconfig-${CMAKE_CXX_COMPILER_ID}.cmake")
if(EXISTS "${CMAKE_SOURCE_DIR}/${_userconfig}")
include("${CMAKE_SOURCE_DIR}/${_userconfig}")
else()
message(STATUS "user config '${_userconfig}' not found")
endif()
if(NOT DEFINED BOOTSTRAP_DEPENDS)
set(BOOTSTRAP_DEPENDS "$ENV{BOOTSTRAP_DEPENDS}")
endif()
if(NOT BOOTSTRAP_DEPENDS)
find_package(Corrade QUIET REQUIRED)
find_package(Magnum QUIET REQUIRED COMPONENTS GL Shaders Trade Sdl2Application)
find_package(MagnumPlugins QUIET REQUIRED)
find_package(MagnumIntegration QUIET REQUIRED COMPONENTS Glm)
include_directories("${CMAKE_CURRENT_SOURCE_DIR}")
include_directories(.)
add_subdirectory(crop-tool)
add_subdirectory(tile-tool)
add_subdirectory(anim)
add_subdirectory(tile)
corrade_add_resource(game_RESOURCES resources.conf)
file(GLOB sources "*.cpp" CONFIGURE_ARGS)
add_executable(${PROJECT_NAME} WIN32 "${sources}" "${game_RESOURCES}")
target_link_libraries(${PROJECT_NAME} PRIVATE
Magnum::Application
Magnum::GL
Magnum::Magnum
Magnum::Shaders
Magnum::Trade
MagnumIntegration::Glm)
target_include_directories(${PROJECT_NAME} PRIVATE ${GLM_INCLUDE_DIRS})
target_include_directories(${PROJECT_NAME} PRIVATE magnum-integration/src)
install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION bin)
install(DIRECTORY images DESTINATION "share/${PROJECT_NAME}")
endif()
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