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#include "loader/loader.hpp"
#include "loader/ground-info.hpp"
#include "loader/wall-info.hpp"
#include "serialize/json-helper.hpp"
#include "serialize/anim.hpp"
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/StringIterable.h>
#include <Corrade/Utility/Path.h>
#include <benchmark/benchmark.h>
namespace floormat {
namespace {
constexpr struct {
const char* name;
Vector2ub size;
pass_mode pass = pass_mode::pass;
} ground_atlases[] = {
{ "floor-tiles", {44,4} },
{ "tiles", {8, 5} },
{ "texel", {2, 2}, pass_mode::blocked },
{ "metal1", {2,2} },
};
constexpr const char* wall_atlases[] = {
"concrete1", "empty", "test1",
};
constexpr const char* anim_atlases[] = {
"anim/npc-walk",
"anim/test-8x8",
"scenery/door-close",
"scenery/control-panel",
"scenery/table",
};
using nlohmann::json;
void run()
{
for (const auto& str : anim_atlases)
(void)loader.get_anim_atlas(str);
for (const auto& x : ground_atlases)
(void)loader.get_ground_atlas(x.name, x.size, x.pass);
for (const auto& name : wall_atlases)
(void)loader.get_wall_atlas(name);
}
void Loader_json(benchmark::State& state)
{
loader.destroy();
run();
for (auto _ : state)
run();
}
BENCHMARK(Loader_json)->Unit(benchmark::kMillisecond);
} // namespace
} // namespace floormat
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