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#pragma once
#include "compat/defs.hpp"
#include "compat/enum-bitset.hpp"
#include "editor.hpp"
#include "draw/wireframe.hpp"
#include "draw/quad-floor.hpp"
#include "draw/quad-wall-n.hpp"
#include "draw/quad-wall-w.hpp"
#include "draw/quad.hpp"
#include "draw/box.hpp"
#include "floormat/app.hpp"
#include "keys.hpp"
#include "object-id.hpp"
#include <memory>
#include <Corrade/Containers/Pointer.h>
#include <Corrade/Containers/Optional.h>
#include <Magnum/ImGuiIntegration/Context.h>
namespace floormat {
struct chunk;
struct floormat_main;
struct tile_atlas;
struct tile_editor;
struct fm_settings;
struct anim_atlas;
struct character;
struct cursor_state final {
Optional<Vector2i> pixel;
Optional<global_coords> tile;
bool in_imgui = false;
};
struct clickable;
enum class Cursor: uint32_t {
Arrow, TextInput, Wait, Crosshair, WaitArrow,
ResizeNWSE, ResizeNESW, ResizeWE, ResizeNS, ResizeAll,
No, Hand, Hidden, HiddenLocked,
};
enum class popup_target_type : unsigned char {
none, scenery,
};
struct popup_target final {
entity* e;
popup_target_type target = popup_target_type::none;
bool operator==(const popup_target&) const;
};
struct app final : floormat_app
{
static int run_from_argv(int argc, const char* const* argv);
static fm_settings parse_cmdline(int argc, const char* const* argv);
~app() override;
#ifdef _WIN32
static void set_dpi_aware();
#endif
private:
using key_set = enum_bitset<key, key_COUNT>;
app(fm_settings&& opts);
fm_DECLARE_DELETED_COPY_ASSIGNMENT(app);
fm_DECLARE_DEPRECATED_MOVE_ASSIGNMENT(app);
int exec();
void update(float dt) override;
void update_world(float dt);
void update_cursor_tile(const Optional<Vector2i>& pixel);
void set_cursor();
void maybe_initialize_chunk(const chunk_coords& pos, chunk& c) override;
void maybe_initialize_chunk_(const chunk_coords& pos, chunk& c);
void update_character(float dt);
void reset_world();
void reset_world(struct world&& w);
void ensure_player_character(world& w);
void draw() override;
void on_mouse_move(const mouse_move_event& event) noexcept override;
void on_mouse_up_down(const mouse_button_event& event, bool is_down) noexcept override;
void on_mouse_scroll(const mouse_scroll_event& event) noexcept override;
void on_key_up_down(const key_event& event, bool is_down) noexcept override;
std::tuple<key, int> resolve_keybinding(int k, int mods) const;
void on_text_input_event(const text_input_event& event) noexcept override;
//bool on_text_editing_event(const text_editing_event& event) noexcept override;
void on_viewport_event(const Magnum::Math::Vector2<int>& size) noexcept override;
void on_any_event(const any_event& event) noexcept override;
void on_focus_in() noexcept override;
void on_focus_out() noexcept override;
void on_mouse_leave() noexcept override;
void on_mouse_enter() noexcept override;
void do_mouse_move(int modifiers);
void do_mouse_up_down(uint8_t button, bool is_down, int modifiers);
void do_camera(float dt, const key_set& cmds, int mods);
void reset_camera_offset();
clickable* find_clickable_scenery(const Optional<Vector2i>& pixel);
void do_quicksave();
void do_quickload();
void do_new_file();
void do_escape();
void draw_collision_boxes();
void draw_clickables();
void draw_editor_pane(float main_menu_height);
void draw_inspector();
bool check_inspector_exists(const popup_target& p);
void draw_editor_tile_pane_atlas(tile_editor& ed, StringView name, const std::shared_ptr<tile_atlas>& atlas);
void draw_editor_scenery_pane(scenery_editor& ed);
void set_cursor_from_imgui();
void draw_cursor();
void init_imgui(Vector2i size);
void draw_ui();
float draw_main_menu();
void draw_fps();
void draw_tile_under_cursor();
void do_popup_menu();
void kill_popups(bool hard);
void render_menu();
void do_key(key k, int mods);
void do_key(key k);
void do_set_mode(editor_mode mode);
void do_rotate(bool backward);
void apply_commands(const key_set& k);
int get_key_modifiers();
void clear_keys(key min_inclusive, key max_exclusive);
void clear_keys();
void clear_non_global_keys();
void clear_non_repeated_keys();
Containers::Pointer<floormat_main> M;
ImGuiIntegration::Context _imgui{NoCreate};
std::shared_ptr<tile_atlas> _floor1, _floor2, _wall1, _wall2;
std::shared_ptr<anim_atlas> _door, _table, _control_panel;
GL::Texture2D _wireframe_texture = wireframe::make_constant_texture();
wireframe_mesh<wireframe::quad_floor> _wireframe_quad {_wireframe_texture};
wireframe_mesh<wireframe::quad_wall_n> _wireframe_wall_n {_wireframe_texture};
wireframe_mesh<wireframe::quad_wall_w> _wireframe_wall_w {_wireframe_texture};
wireframe_mesh<wireframe::box> _wireframe_box {_wireframe_texture};
wireframe_mesh<wireframe::quad> _wireframe_rect {_wireframe_texture};
editor _editor;
key_set keys;
std::array<int, key_set::COUNT> key_modifiers = {};
std::vector<popup_target> inspectors;
object_id _character_id = 0;
cursor_state cursor;
popup_target _popup_target;
bool _pending_popup : 1 = false;
bool _render_bboxes : 1 = false;
bool _render_clickables : 1 = false;
};
} // namespace floormat
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