blob: 598d93deb3394c21d2f2d737ab67632537acd2fd (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
#pragma once
#include "compat/defs.hpp"
#include "compat/safe-ptr.hpp"
#include "src/global-coords.hpp"
#include "src/tile-image.hpp"
#include "src/scenery.hpp"
#include "editor-enums.hpp"
#include <Corrade/Containers/Optional.h>
#include <Corrade/Containers/StringView.h>
namespace floormat {
class world;
class anim_atlas;
class ground_atlas;
struct app;
class ground_editor;
class wall_editor;
class scenery_editor;
class vobj_editor;
class editor final
{
editor_snap_mode get_snap_value(editor_snap_mode snap, int mods) const;
static global_coords apply_snap(global_coords pos, global_coords last, editor_snap_mode snap) noexcept;
app* _app;
safe_ptr<ground_editor> _floor;
safe_ptr<wall_editor> _wall;
safe_ptr<scenery_editor> _scenery;
safe_ptr<vobj_editor> _vobj;
struct drag_pos final {
global_coords coord, draw_coord;
editor_snap_mode snap = editor_snap_mode::none;
editor_button btn;
};
Optional<drag_pos> _last_pos;
editor_mode _mode = editor_mode::none;
bool _dirty = false;
public:
fm_DECLARE_DELETED_COPY_ASSIGNMENT(editor);
editor(app* a);
editor(editor&&) noexcept;
editor& operator=(editor&&) noexcept;
~editor() noexcept;
[[nodiscard]] bool dirty() const noexcept { return _dirty; }
void set_dirty(bool value) noexcept { _dirty = value; }
[[nodiscard]] editor_mode mode() const noexcept { return _mode; }
void set_mode(editor_mode mode);
ground_editor* current_ground_editor() noexcept;
const ground_editor* current_ground_editor() const noexcept;
wall_editor* current_wall_editor() noexcept;
const wall_editor* current_wall_editor() const noexcept;
scenery_editor* current_scenery_editor() noexcept;
const scenery_editor* current_scenery_editor() const noexcept;
vobj_editor* current_vobj_editor() noexcept;
const vobj_editor* current_vobj_editor() const noexcept;
void on_click(world& world, global_coords pos, int mods, editor_button b);
void on_click_(world& world, global_coords pos, editor_button b);
void on_mouse_move(world& world, global_coords& pos, int modifiers);
void on_release();
void clear_selection();
Optional<global_coords> mouse_drag_pos();
using snap_mode = editor_snap_mode;
using button = editor_button;
};
} // namespace floormat
|