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#pragma once
#include "compat/defs.hpp"
#include "src/global-coords.hpp"
#include "src/tile-image.hpp"
#include "src/scenery.hpp"
#include "editor-enums.hpp"
#include "tile-editor.hpp"
#include "wall-editor.hpp"
#include "scenery-editor.hpp"
#include "vobj-editor.hpp"
#include <Corrade/Containers/Optional.h>
#include <Corrade/Containers/StringView.h>
namespace floormat {
struct world;
class anim_atlas;
class tile_atlas;
struct app;
struct editor final
{
[[nodiscard]] bool dirty() const noexcept { return _dirty; }
void set_dirty(bool value) noexcept { _dirty = value; }
[[nodiscard]] editor_mode mode() const noexcept { return _mode; }
void set_mode(editor_mode mode);
tile_editor* current_ground_editor() noexcept;
const tile_editor* current_ground_editor() const noexcept;
wall_editor* current_wall_editor() noexcept;
const wall_editor* current_wall_editor() const noexcept;
scenery_editor* current_scenery_editor() noexcept;
const scenery_editor* current_scenery_editor() const noexcept;
vobj_editor* current_vobj_editor() noexcept;
const vobj_editor* current_vobj_editor() const noexcept;
enum class button : unsigned char { none, place, remove, };
void on_click(world& world, global_coords pos, int mods, button b);
void on_click_(world& world, global_coords pos, button b);
void on_mouse_move(world& world, global_coords& pos, int modifiers);
void on_release();
void clear_selection();
Optional<global_coords> mouse_drag_pos();
editor(app* a);
editor(editor&&) noexcept = default;
editor& operator=(editor&&) noexcept = default;
fm_DECLARE_DELETED_COPY_ASSIGNMENT(editor);
using snap_mode = editor_snap_mode;
private:
snap_mode get_snap_value(snap_mode snap, int mods) const;
static global_coords apply_snap(global_coords pos, global_coords last, snap_mode snap) noexcept;
app* _app;
tile_editor _floor;
wall_editor _wall;
scenery_editor _scenery;
vobj_editor _vobj;
struct drag_pos final {
global_coords coord, draw_coord;
snap_mode snap = snap_mode::none;
button btn;
};
Optional<drag_pos> _last_pos;
editor_mode _mode = editor_mode::none;
bool _dirty = false;
};
} // namespace floormat
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