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#include "app.hpp"
#include "compat/format.hpp"
#include "imgui-raii.hpp"
#include "ground-editor.hpp"
#include "wall-editor.hpp"
#include "scenery-editor.hpp"
#include "vobj-editor.hpp"
#include "src/anim-atlas.hpp"
#include "src/ground-atlas.hpp"
#include "src/wall-atlas.hpp"
#include "editor.hpp"
#include "loader/loader.hpp"
#include "floormat/main.hpp"
#include <Magnum/Math/Color.h>
namespace floormat {
using namespace floormat::imgui;
namespace {
template<typename T> constexpr inline bool do_group_column = false;
template<> constexpr inline bool do_group_column<scenery_editor> = true;
template<typename T> constexpr inline bool do_path_column = false;
template<> constexpr inline bool do_path_column<wall_editor> = true;
using scenery_ = scenery_editor::scenery_;
using vobj_ = vobj_editor::vobj_;
StringView scenery_type_to_string(const scenery_& sc)
{
switch (sc.proto.sc_type)
{
case scenery_type::none: return "none"_s;
case scenery_type::generic: return "generic"_s;
case scenery_type::door: return "door"_s;
default: return "unknown"_s;
}
}
StringView scenery_path(const wall_info* wa) { return wa->atlas->name(); }
StringView scenery_name(StringView, const scenery_& sc) { return sc.name; }
StringView scenery_name(StringView, const vobj_& vobj) { return vobj.descr; }
StringView scenery_name(StringView, const wall_info* w) { return w->name; }
std::shared_ptr<anim_atlas> get_atlas(const scenery_& sc) { return sc.proto.atlas; }
std::shared_ptr<anim_atlas> get_atlas(const vobj_& vobj) { return vobj.factory->atlas(); }
std::shared_ptr<wall_atlas> get_atlas(const wall_info* w) { return loader.wall_atlas(w->name); }
Vector2ui get_size(const auto&, anim_atlas& atlas) { return atlas.frame(atlas.first_rotation(), 0).size; }
Vector2ui get_size(const auto&, wall_atlas& atlas) { auto sz = atlas.image_size(); return { std::max(1u, std::min(sz.y()*3/2, sz.x())), sz.y() }; }
bool is_selected(const scenery_editor& ed, const scenery_& sc) { return ed.is_item_selected(sc); }
bool is_selected(const vobj_editor& vo, const vobj_& sc) { return vo.is_item_selected(sc); }
bool is_selected(const wall_editor& wa, const wall_info* sc) { return wa.is_atlas_selected(sc->atlas); }
void select_tile(scenery_editor& ed, const scenery_& sc) { ed.select_tile(sc); }
void select_tile(vobj_editor& vo, const vobj_& sc) { vo.select_tile(sc); }
void select_tile(wall_editor& wa, const wall_info* sc) { wa.select_atlas(sc->atlas); }
auto get_texcoords(const auto&, anim_atlas& atlas) { return atlas.texcoords_for_frame(atlas.first_rotation(), 0, !atlas.group(atlas.first_rotation()).mirror_from.isEmpty()); }
auto get_texcoords(const wall_info* w, wall_atlas& atlas) { auto sz = get_size(w, atlas); return Quads::texcoords_at({}, sz, atlas.image_size()); }
void draw_editor_tile_pane_atlas(ground_editor& ed, StringView name, const std::shared_ptr<ground_atlas>& atlas, Vector2 dpi)
{
const auto b = push_id("tile-pane");
constexpr Color4 color_perm_selected{1, 1, 1, .7f},
color_selected{1, 0.843f, 0, .8f},
color_hover{0, .8f, 1, .7f};
const float window_width = ImGui::GetWindowWidth() - 32 * dpi[0];
char buf[128];
const auto& style = ImGui::GetStyle();
const auto N = atlas->num_tiles();
const auto click_event = [&] {
if (ImGui::IsItemClicked(ImGuiMouseButton_Right))
ed.select_tile_permutation(atlas);
else if (ImGui::IsItemClicked(ImGuiMouseButton_Middle))
ed.clear_selection();
};
const auto do_caption = [&] {
click_event();
if (ed.is_atlas_selected(atlas))
{
ImGui::SameLine();
text(" (selected)");
}
const auto len = snformat(buf, "{:d}"_cf, N);
fm_assert(len < std::size(buf));
ImGui::SameLine(window_width - ImGui::CalcTextSize(buf).x - style.FramePadding.x - 4*dpi[0]);
text({buf, len});
};
if (const auto flags = ImGuiTreeNodeFlags_(ImGuiTreeNodeFlags_SpanFullWidth | ImGuiTreeNodeFlags_Framed);
auto b = tree_node(name.data(), flags))
{
do_caption();
[[maybe_unused]] const raii_wrapper vars[] = {
push_style_var(ImGuiStyleVar_FramePadding, {2*dpi[0], 2*dpi[1]}),
push_style_color(ImGuiCol_ButtonHovered, color_hover),
};
const bool perm_selected = ed.is_permutation_selected(atlas);
constexpr size_t per_row = 8;
for (auto i = 0uz; i < N; i++)
{
const bool selected = ed.is_tile_selected(atlas, i);
if (i > 0 && i % per_row == 0)
ImGui::NewLine();
[[maybe_unused]] const raii_wrapper vars[] = {
selected ? push_style_color(ImGuiCol_Button, color_selected) : raii_wrapper{},
selected ? push_style_color(ImGuiCol_ButtonHovered, color_selected) : raii_wrapper{},
perm_selected ? push_style_color(ImGuiCol_Button, color_perm_selected) : raii_wrapper{},
perm_selected ? push_style_color(ImGuiCol_ButtonHovered, color_perm_selected) : raii_wrapper{},
};
snformat(buf, "##item_{}"_cf, i);
const auto uv = atlas->texcoords_for_id(i);
constexpr ImVec2 size_2 = { TILE_SIZE[0]*.5f, TILE_SIZE[1]*.5f };
ImGui::ImageButton(buf, (void*)&atlas->texture(), ImVec2(size_2.x * dpi[0], size_2.y * dpi[1]),
{ uv[3][0], uv[3][1] }, { uv[0][0], uv[0][1] });
if (ImGui::IsItemClicked(ImGuiMouseButton_Left))
ed.select_tile(atlas, i);
else
click_event();
ImGui::SameLine();
}
ImGui::NewLine();
}
else
do_caption();
}
template<typename T>
void impl_draw_editor_scenery_pane(T& ed, Vector2 dpi)
{
const auto b1 = push_id("scenery-pane");
const auto& style = ImGui::GetStyle();
constexpr ImGuiTableFlags flags = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_ScrollY;
constexpr int ncolumns = do_group_column<T> ? 4 : do_path_column<T> ? 3 : 2;
const auto size = ImGui::GetWindowSize();
auto b2 = imgui::begin_table("scenery-table", ncolumns, flags, size);
const auto row_height = ImGui::GetCurrentContext()->FontSize + 10*dpi[1];
constexpr auto thumbnail_width = 50;
ImGui::TableSetupScrollFreeze(1, 1);
constexpr auto colflags_ = ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoReorder | ImGuiTableColumnFlags_NoSort;
constexpr auto colflags = colflags_ | ImGuiTableColumnFlags_WidthFixed;
ImGui::TableSetupColumn("##thumbnail", colflags, thumbnail_width);
ImGui::TableSetupColumn("Name", colflags_ | ImGuiTableColumnFlags_WidthStretch);
if constexpr(do_group_column<T>)
{
const auto colwidth_type = ImGui::CalcTextSize("generic").x;
const auto colwidth_group = ImGui::CalcTextSize("MMMMMMMMMMMMMMM").x;
ImGui::TableSetupColumn("Type", colflags, colwidth_type);
ImGui::TableSetupColumn("Group", colflags, colwidth_group);
}
else if constexpr(do_path_column<T>)
{
const auto colwidth_path = ImGui::CalcTextSize("/MMMMMMMMMMMMMMM").x;
ImGui::TableSetupColumn("Path", colflags, colwidth_path);
}
ImGui::TableHeadersRow();
const auto click_event = [&] {
if (ImGui::IsItemClicked(ImGuiMouseButton_Middle))
ed.clear_selection();
};
click_event();
for (const auto& [name, scenery] : ed)
{
fm_debug_assert(get_atlas(scenery));
ImGui::TableNextRow(ImGuiTableRowFlags_None, row_height);
if (ImGui::TableSetColumnIndex(0))
{
auto atlas_ = get_atlas(scenery);
auto& atlas = *atlas_;
const auto size = Vector2(get_size(scenery, atlas));
const float c = std::min(thumbnail_width / size[0], row_height / size[1]);
const auto texcoords = get_texcoords(scenery, atlas);
const ImVec2 img_size = {size[0]*c, size[1]*c+style.CellPadding.y + 0.5f};
const ImVec2 uv0 {texcoords[3][0], texcoords[3][1]}, uv1 {texcoords[0][0], texcoords[0][1]};
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + std::max(0.f, .5f*(thumbnail_width - img_size.x)));
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + .5f*std::max(0.f, row_height - img_size.y));
ImGui::Image((void*)&atlas.texture(), img_size, uv0, uv1);
click_event();
}
if (ImGui::TableSetColumnIndex(1))
{
constexpr ImGuiSelectableFlags flags = ImGuiSelectableFlags_SpanAllColumns;
bool selected = is_selected(ed, scenery);
auto name_ = scenery_name(name, scenery);
if (ImGui::Selectable(name_.data(), &selected, flags, {0, row_height}) && selected)
select_tile(ed, scenery);
click_event();
}
if constexpr(do_group_column<T>)
{
if (ImGui::TableSetColumnIndex(2))
{
text(scenery_type_to_string(scenery));
click_event();
}
}
else if constexpr (do_path_column<T>)
{
if (ImGui::TableSetColumnIndex(2))
{
text(scenery_path(scenery));
click_event();
}
}
if constexpr(do_group_column<T>)
{
if (ImGui::TableSetColumnIndex(3))
{
auto& atlas = *get_atlas(scenery);
StringView name = loader.strip_prefix(atlas.name());
if (auto last = name.findLast('/'))
name = name.prefix(last.data());
else
name = {};
text(name);
click_event();
}
}
}
}
template void impl_draw_editor_scenery_pane(scenery_editor&, Vector2);
template void impl_draw_editor_scenery_pane(vobj_editor&, Vector2);
template void impl_draw_editor_scenery_pane(wall_editor&, Vector2);
} // namespace
void app::draw_editor_pane(float main_menu_height)
{
auto* ed = _editor->current_ground_editor();
auto* wa = _editor->current_wall_editor();
auto* sc = _editor->current_scenery_editor();
auto* vo = _editor->current_vobj_editor();
const auto window_size = M->window_size();
const auto dpi = M->dpi_scale();
if (const bool active = M->is_text_input_active();
ImGui::GetIO().WantTextInput != active)
active ? M->start_text_input() : M->stop_text_input();
[[maybe_unused]] const raii_wrapper vars[] = {
push_style_var(ImGuiStyleVar_WindowPadding, {8*dpi[0], 8*dpi[1]}),
push_style_var(ImGuiStyleVar_WindowBorderSize, 0),
push_style_var(ImGuiStyleVar_FramePadding, {4*dpi[0], 4*dpi[1]}),
push_style_color(ImGuiCol_WindowBg, {0, 0, 0, .5}),
push_style_color(ImGuiCol_FrameBg, {0, 0, 0, 0}),
};
const auto& style = ImGui::GetStyle();
if (main_menu_height > 0)
{
constexpr auto igwf = ImGuiWindowFlags_(ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoSavedSettings);
const auto b = push_id("editor");
ImGui::SetNextWindowPos({0, main_menu_height+style.WindowPadding.y});
ImGui::SetNextFrameWantCaptureKeyboard(false);
ImGui::SetNextWindowSize({425 * dpi[0], window_size[1]-main_menu_height - style.WindowPadding.y});
if (auto b = begin_window({}, nullptr, igwf))
{
const auto b2 = push_id("editor-pane");
if (auto b3 = begin_list_box("##atlases", {-FLT_MIN, -1}))
{
if (ed)
for (const auto& [k, v] : *ed)
draw_editor_tile_pane_atlas(*ed, k, v->atlas, dpi);
else if (sc)
impl_draw_editor_scenery_pane<scenery_editor>(*sc, dpi);
else if (vo)
impl_draw_editor_scenery_pane<vobj_editor>(*vo, dpi);
else if (wa)
impl_draw_editor_scenery_pane<wall_editor>(*wa, dpi);
else if (_editor->mode() == editor_mode::tests)
draw_tests_pane();
}
}
}
}
} // namespace floormat
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