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#include "app.hpp"
#include "imgui-raii.hpp"
#include "anim-atlas.hpp"
#include "loader/loader.hpp"
#include "floormat/main.hpp"
#include <Magnum/Math/Color.h>
namespace floormat {
using namespace floormat::imgui;
static StringView scenery_type_to_string(const scenery_editor::scenery_& sc)
{
switch (sc.proto.sc_type)
{
case scenery_type::none: return "none"_s; break;
case scenery_type::generic: return "generic"_s; break;
case scenery_type::door: return "door"_s; break;
default: return "unknown"_s; break;
}
}
static std::shared_ptr<anim_atlas> get_atlas(const scenery_editor::scenery_& sc)
{
return sc.proto.atlas;
}
static StringView scenery_type_to_string(const vobj_editor::vobj_& vobj)
{
return vobj.name;
}
static std::shared_ptr<anim_atlas> get_atlas(const vobj_editor::vobj_& vobj)
{
return vobj.factory->atlas();
}
template<typename T>
static void impl_draw_editor_scenery_pane(T& ed, Vector2 dpi)
{
const auto b1 = push_id("scenery-pane");
const auto& style = ImGui::GetStyle();
constexpr ImGuiTableFlags flags = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_ScrollY;
constexpr int ncolumns = 4;
const auto size = ImGui::GetWindowSize();
auto b2 = imgui::begin_table("scenery-table", ncolumns, flags, size);
const auto row_height = ImGui::GetCurrentContext()->FontSize + 10*dpi[1];
constexpr auto thumbnail_width = 50;
const auto colwidth_type = ImGui::CalcTextSize("generic").x;
const auto colwidth_group = ImGui::CalcTextSize("MMMMMMMMMMMMMMM").x;
ImGui::TableSetupScrollFreeze(1, 1);
constexpr auto colflags_ = ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoReorder | ImGuiTableColumnFlags_NoSort;
constexpr auto colflags = colflags_ | ImGuiTableColumnFlags_WidthFixed;
ImGui::TableSetupColumn("##thumbnail", colflags, thumbnail_width);
ImGui::TableSetupColumn("Name", colflags_ | ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Type", colflags, colwidth_type);
ImGui::TableSetupColumn("Group", colflags, colwidth_group);
ImGui::TableHeadersRow();
const auto click_event = [&] {
if (ImGui::IsItemClicked(ImGuiMouseButton_Middle))
ed.clear_selection();
};
click_event();
for (const auto& [name, scenery] : ed)
{
fm_debug_assert(get_atlas(scenery));
ImGui::TableNextRow(ImGuiTableRowFlags_None, row_height);
if (ImGui::TableSetColumnIndex(0))
{
auto& atlas = *get_atlas(scenery);
const auto r = atlas.first_rotation();
const auto& frame = atlas.frame(r, 0);
const auto size = Vector2(frame.size);
const float c = std::min(thumbnail_width / size[0], row_height / size[1]);
const auto texcoords = atlas.texcoords_for_frame(r, 0, !atlas.group(r).mirror_from.isEmpty());
const ImVec2 img_size = {size[0]*c, size[1]*c+style.CellPadding.y + 0.5f};
const ImVec2 uv0 {texcoords[3][0], texcoords[3][1]}, uv1 {texcoords[0][0], texcoords[0][1]};
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + std::max(0.f, .5f*(thumbnail_width - img_size.x)));
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + .5f*std::max(0.f, row_height - img_size.y));
ImGui::Image((void*)&atlas.texture(), img_size, uv0, uv1);
click_event();
}
if (ImGui::TableSetColumnIndex(1))
{
constexpr ImGuiSelectableFlags flags = ImGuiSelectableFlags_SpanAllColumns;
bool selected = ed.is_item_selected(scenery);
if (ImGui::Selectable(name.data(), &selected, flags, {0, row_height}) && selected)
ed.select_tile(scenery);
click_event();
}
if (ImGui::TableSetColumnIndex(2))
{
text(scenery_type_to_string(scenery));
click_event();
}
if (ImGui::TableSetColumnIndex(3))
{
auto& atlas = *get_atlas(scenery);
StringView name = loader.strip_prefix(atlas.name());
if (auto last = name.findLast('/'))
name = name.prefix(last.data());
else
name = {};
text(name);
click_event();
}
}
}
template void impl_draw_editor_scenery_pane(scenery_editor&, Vector2);
template void impl_draw_editor_scenery_pane(vobj_editor&, Vector2);
void app::draw_editor_scenery_pane(scenery_editor& ed)
{
impl_draw_editor_scenery_pane<scenery_editor>(ed, M->dpi_scale());
}
void app::draw_editor_vobj_pane(vobj_editor& ed)
{
impl_draw_editor_scenery_pane<vobj_editor>(ed, M->dpi_scale());
}
void app::draw_editor_pane(float main_menu_height)
{
auto* ed = _editor.current_tile_editor();
auto* sc = _editor.current_scenery_editor();
auto* vo = _editor.current_vobj_editor();
fm_assert(!ed || !sc || !vo);
const auto window_size = M->window_size();
const auto dpi = M->dpi_scale();
if (const bool active = M->is_text_input_active();
ImGui::GetIO().WantTextInput != active)
active ? M->start_text_input() : M->stop_text_input();
[[maybe_unused]] const raii_wrapper vars[] = {
push_style_var(ImGuiStyleVar_WindowPadding, {8*dpi[0], 8*dpi[1]}),
push_style_var(ImGuiStyleVar_WindowBorderSize, 0),
push_style_var(ImGuiStyleVar_FramePadding, {4*dpi[0], 4*dpi[1]}),
push_style_color(ImGuiCol_WindowBg, {0, 0, 0, .5}),
push_style_color(ImGuiCol_FrameBg, {0, 0, 0, 0}),
};
const auto& style = ImGui::GetStyle();
if (main_menu_height > 0)
{
constexpr auto igwf = ImGuiWindowFlags_(ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoSavedSettings);
const auto b = push_id("editor");
ImGui::SetNextWindowPos({0, main_menu_height+style.WindowPadding.y});
ImGui::SetNextFrameWantCaptureKeyboard(false);
ImGui::SetNextWindowSize({425 * dpi[0], window_size[1]-main_menu_height - style.WindowPadding.y});
if (auto b = begin_window({}, nullptr, igwf))
{
const auto b2 = push_id("editor-pane");
if (auto b3 = begin_list_box("##atlases", {-FLT_MIN, -1}))
{
if (ed)
for (const auto& [k, v] : *ed)
draw_editor_tile_pane_atlas(*ed, k, v);
else if (sc)
draw_editor_scenery_pane(*sc);
else if (vo)
draw_editor_vobj_pane(*vo);
}
}
}
}
} // namespace floormat
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