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#include "app.hpp"
#include "floormat/main.hpp"
#include "src/world.hpp"
#include "loader/loader.hpp"
#include <cstdio>
#include <Corrade/Containers/String.h>
#include <Corrade/Utility/Path.h>
namespace floormat {
#define save_dir "save"
#define quicksave_file save_dir "/" "quicksave.dat"
#define quicksave_tmp save_dir "/" "quicksave.tmp"
static bool ensure_save_directory()
{
auto dir = Path::join(loader.TEMP_PATH, save_dir);
if (Path::make(save_dir))
{
fm_assert(Path::exists(Path::join(loader.TEMP_PATH, "CMakeCache.txt"_s)));
return true;
}
else
{
fm_warn("failed to create save directory '%s'", save_dir);
return false;
}
}
void app::do_quicksave()
{
auto file = Path::join(loader.TEMP_PATH, quicksave_file);
auto tmp = Path::join(loader.TEMP_PATH, quicksave_tmp);
if (!ensure_save_directory())
return;
auto& world = M->world();
world.collect(true);
if (Path::exists(tmp))
Path::remove(tmp);
std::fputs("quicksave... ", stderr); std::fflush(stderr);
world.serialize(tmp);
Path::move(tmp, file);
std::fputs("done\n", stderr); std::fflush(stderr);
}
void app::do_quickload()
{
auto file = Path::join(loader.TEMP_PATH, quicksave_file);
if (!ensure_save_directory())
return;
if (!Path::exists(file))
{
fm_warn("no quicksave");
return;
}
std::fputs("quickload... ", stderr); std::fflush(stderr);
reset_world(world::deserialize(file, loader_policy::warn));
std::fputs("done\n", stderr); std::fflush(stderr);
}
void app::do_new_file()
{
reset_world();
auto& w = M->world();
maybe_initialize_chunk_(chunk_coords_{}, w[chunk_coords_{}]);
}
} // namespace floormat
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