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#include "scenery-editor.hpp"
#include "src/anim-atlas.hpp"
#include "loader/loader.hpp"
#include "compat/assert.hpp"
namespace floormat {
using rotation_ = rotation;
using rotation_t = std::underlying_type_t<rotation_>;
scenery_editor::scenery_editor() noexcept
{
load_atlases();
}
void scenery_editor::set_rotation(rotation_ r)
{
if (_selected.proto.atlas)
{
(void)_selected.proto.atlas->group(r);
_selected.proto.frame.r = r;
}
}
rotation_ scenery_editor::rotation() const
{
return _selected.proto.frame.r;
}
void scenery_editor::next_rotation()
{
if (auto& proto = _selected.proto; proto.atlas)
proto.frame.r = proto.atlas->next_rotation_from(proto.frame.r);
}
void scenery_editor::prev_rotation()
{
if (auto& proto = _selected.proto; proto.atlas)
proto.frame.r = proto.atlas->prev_rotation_from(proto.frame.r);
}
void scenery_editor::select_tile(const scenery_& s)
{
_selected = s;
}
void scenery_editor::clear_selection()
{
_selected = {};
}
auto scenery_editor::get_selected() -> const scenery_&
{
return _selected;
}
bool scenery_editor::is_atlas_selected(const std::shared_ptr<anim_atlas>& atlas) const
{
return atlas == _selected.proto.atlas;
}
bool scenery_editor::is_item_selected(const scenery_& s) const
{
return s.name == _selected.name && s.proto.atlas == _selected.proto.atlas;
}
} // namespace floormat
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