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#pragma once
#include "src/scenery.hpp"
#include <map>
#include <memory>
#include <Corrade/Containers/String.h>
namespace floormat {
struct anim_atlas;
struct scenery_editor final
{
struct scenery_ {
String name, descr;
scenery_proto proto;
};
scenery_editor() noexcept;
void set_rotation(enum rotation r);
enum rotation rotation() const;
void next_rotation();
void prev_rotation();
void select_tile(const scenery_& s);
void clear_selection();
const scenery_& get_selected();
bool is_atlas_selected(const std::shared_ptr<anim_atlas>& atlas) const;
bool is_item_selected(const scenery_& s) const;
bool is_anything_selected() const;
private:
void load_atlases();
std::map<String, scenery_> _atlases;
scenery_ _selected;
};
} // namespace floormat
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