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#pragma once
#include "src/scenery-proto.hpp"
#include <map>
#include <Corrade/Containers/String.h>
namespace floormat {
class anim_atlas;
struct global_coords;
class world;
struct app;
class scenery_editor final
{
public:
struct scenery_ final {
String name;
scenery_proto proto;
explicit operator bool() const noexcept;
};
scenery_editor() noexcept;
void set_rotation(enum rotation r);
//enum rotation rotation() const;
void next_rotation();
void prev_rotation();
void select_tile(const scenery_& s);
void clear_selection();
const scenery_& get_selected() const;
bool is_atlas_selected(const bptr<anim_atlas>& atlas) const;
bool is_item_selected(const scenery_& s) const;
bool is_anything_selected() const;
static void place_tile(world& w, global_coords pos, const scenery_& s, app& a);
auto cbegin() const noexcept { return _atlases.cbegin(); }
auto cend() const noexcept { return _atlases.cend(); }
auto begin() const noexcept { return _atlases.cbegin(); }
auto end() const noexcept { return _atlases.cend(); }
private:
void load_atlases();
std::map<StringView, scenery_> _atlases;
scenery_ _selected;
};
} // namespace floormat
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