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#include "../tests-private.hpp"
#include "src/tile-constants.hpp"
#include "src/chunk.hpp"
#include "src/path-search.hpp"
#include "src/object.hpp"
#include "../app.hpp"
#include "../imgui-raii.hpp"
#include "floormat/main.hpp"
#include <bitset>
#include <Corrade/Containers/Pointer.h>
#include <Corrade/Containers/GrowableArray.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Functions.h>
#include <Magnum/Math/Color.h>
namespace floormat::tests {
namespace {
using namespace floormat::imgui;
using detail_astar::div_factor;
using detail_astar::div_size;
template<typename T> using bbox = typename path_search::bbox<T>;
static_assert((iTILE_SIZE2 % div_size).isZero());
constexpr auto div_count = iTILE_SIZE2 * TILE_MAX_DIM / div_size;
constexpr auto chunk_bits = div_count.product(),
visited_bits = div_count.product()*4*4;
constexpr auto div_min = -iTILE_SIZE2/2 + div_size/2,
div_max = iTILE_SIZE2 * TILE_MAX_DIM - iTILE_SIZE2/2 - div_size + div_size/2;
static_assert(div_count.x() == div_count.y());
constexpr bbox<Int> bbox_from_pos1(Vector2i center)
{
constexpr auto half = div_size/2;
auto start = center - half;
return { start, start + div_size };
}
constexpr bbox<Int> bbox_from_pos2(Vector2i pt, Vector2i from/*, Vector2ui size*/) // from src/dijkstra.cpp
{
auto bb0 = bbox_from_pos1(from/*, size*/);
auto bb = bbox_from_pos1(pt/*, size*/);
auto min = Math::min(bb0.min, bb.min);
auto max = Math::max(bb0.max, bb.max);
return { min, max };
}
constexpr bbox<Int> make_pos(Vector2i ij, Vector2i from)
{
auto pos = div_min + div_size * ij;
auto pos0 = pos + from*div_size;
return bbox_from_pos2(pos, pos0/*, Vector2ui(div_size)*/);
}
bool check_pos(chunk& c, const std::array<chunk*, 8>& nbs, Vector2i ij, Vector2i from)
{
auto pos = make_pos(ij, from);
bool ret = path_search::is_passable_(&c, nbs, Vector2(pos.min), Vector2(pos.max), 0);
//if (ret) Debug{} << "check" << ij << ij/div_factor << ij % div_factor << pos.min << pos.max << ret;
//Debug{} << "check" << ij << pos.min << pos.max << ret;
return ret;
}
struct pending_s
{
chunk_coords_ c;
bool exists : 1 = false;
};
struct result_s
{
std::bitset<chunk_bits> is_passable;
chunk_coords_ c;
bool exists : 1 = false;
};
struct node_s
{
Vector2i pos;
};
struct tmp_s
{
Array<node_s> stack;
std::bitset<visited_bits> visited;
std::bitset<chunk_bits> passable;
void append(Vector2i pos, int from);
static Pointer<tmp_s> make();
void clear();
};
void tmp_s::append(Vector2i pos, int from)
{
auto i = (uint32_t)pos.y() * (uint32_t)div_count.x() + (uint32_t)pos.x();
fm_debug_assert(i < passable.size());
if (passable[i])
return;
passable[i] = true;
auto v = i*4 + (uint32_t)from;
fm_debug_assert(v < visited.size());
if (visited[v])
return;
visited[v] = true;
arrayAppend(stack, {pos});
}
Pointer<tmp_s> tmp_s::make()
{
auto ptr = Pointer<tmp_s>{InPlace};
arrayResize(ptr->stack, 0);
arrayReserve(ptr->stack, TILE_COUNT);
ptr->visited = {};
ptr->passable = {};
return ptr;
}
void tmp_s::clear()
{
arrayResize(stack, 0);
visited = {};
passable = {};
}
void do_column(StringView name)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
text(name);
ImGui::TableNextColumn();
}
struct region_test : base_test
{
result_s result;
pending_s pending;
Pointer<tmp_s> tmp;
tmp_s& get_tmp();
void do_region_extraction(world& w, chunk_coords_ coord);
~region_test() noexcept override = default;
bool handle_key(app&, const key_event&, bool) override { return {}; }
bool handle_mouse_click(app& a, const mouse_button_event& e, bool is_down) override;
bool handle_mouse_move(app& a, const mouse_move_event& e) override { return {}; }
void draw_overlay(app& a) override;
void draw_ui(app&, float) override;
void update_pre(app&) override {}
void update_post(app& a) override;
};
tmp_s& region_test::get_tmp()
{
if (tmp)
tmp->clear();
else
tmp = tmp_s::make();
return *tmp;
}
void region_test::do_region_extraction(world& w, chunk_coords_ coord)
{
auto* c = w.at(coord);
if (!c)
{
result.exists = false;
pending.exists = false;
return;
}
auto& tmp = get_tmp();
const auto nbs = w.neighbors(coord);
constexpr Vector2i fours[4] = { {0, 1}, {0, -1}, {1, 0}, {-1, 0} };
constexpr auto last = div_count - Vector2i{1};
//if (Vector2i pos{0, 0}; check_pos(*c, nbs, pos, fours[1])) tmp.append(pos, 1); // top
for (Int i = 0; i < div_count.x(); i++)
{
if (Vector2i pos{i, last.y()}; check_pos(*c, nbs, pos, fours[0])) tmp.append(pos, 0); // bottom
if (Vector2i pos{i, 0}; check_pos(*c, nbs, pos, fours[1])) tmp.append(pos, 1); // top
if (Vector2i pos{last.x(), i}; check_pos(*c, nbs, pos, fours[2])) tmp.append(pos, 2); // right
if (Vector2i pos{0, i}; check_pos(*c, nbs, pos, fours[3])) tmp.append(pos, 3); // left
}
while (!tmp.stack.isEmpty())
{
auto p = tmp.stack.back().pos;
arrayRemoveSuffix(tmp.stack);
for (int i = 0; i < 4; i++)
{
Vector2i from = fours[i], pos{p - from};
if ((uint32_t)pos.x() >= div_count.x() || (uint32_t)pos.y() >= div_count.y()) [[unlikely]]
continue;
if (check_pos(*c, nbs, pos, from))
tmp.append(pos, i);
}
}
result = {
.is_passable = tmp.passable,
.c = coord,
.exists = true,
};
}
void region_test::draw_overlay(app& a)
{
if (result.exists)
{
constexpr float dot_radius = 4;
const auto dot_color = ImGui::ColorConvertFloat4ToU32({1, 0, 1, 1});
ImDrawList& draw = *ImGui::GetForegroundDrawList();
auto start = point{result.c, {0, 0}, {0, 0}};
for (int j = 0; j < div_count.y(); j++)
for (int i = 0; i < div_count.x(); i++)
{
auto index = (uint32_t)j * div_count.x() + (uint32_t)i;
if (result.is_passable[index])
continue;
auto pos = div_min + div_size * Vector2i{i, j};
auto pt = object::normalize_coords(start, pos);
auto px = a.point_screen_pos(pt);
draw.AddCircleFilled({px.x(), px.y()}, dot_radius, dot_color);
}
}
}
void region_test::draw_ui(app&, float)
{
if (!result.exists)
return;
char buf[128];
constexpr ImGuiTableFlags table_flags = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_ScrollY;
constexpr auto colflags_1 = ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoReorder |
ImGuiTableColumnFlags_NoSort;
constexpr auto colflags_0 = colflags_1 | ImGuiTableColumnFlags_WidthFixed;
if (auto b1 = begin_table("##region-results", 2, table_flags))
{
ImGui::TableSetupColumn("##name", colflags_0);
ImGui::TableSetupColumn("##value", colflags_1 | ImGuiTableColumnFlags_WidthStretch);
do_column("chunk");
if (result.c.z != 0)
std::snprintf(buf, sizeof buf, "%d x %d x %d", (int)result.c.x, (int)result.c.y, (int)result.c.z);
else
std::snprintf(buf, sizeof buf, "%d x %d", (int)result.c.x, (int)result.c.y);
text(buf);
do_column("passable");
std::snprintf(buf, sizeof buf, "%zu", result.is_passable.count());
//{ auto b = push_style_color(ImGuiCol_Text, 0x00ff00ff_rgbaf); text(buf); }
text(buf);
do_column("blocked");
std::snprintf(buf, sizeof buf, "%zu", result.is_passable.size() - result.is_passable.count());
//{ auto b = push_style_color(ImGuiCol_Text, 0xffff00ff_rgbaf); text(buf); }
text(buf);
}
}
bool region_test::handle_mouse_click(app& a, const mouse_button_event& e, bool is_down)
{
if (e.button == mouse_button_left && is_down)
{
auto& M = a.main();
auto& w = M.world();
if (auto pt_ = a.cursor_state().point())
{
pending = {
.c = pt_->chunk3(),
.exists = true,
};
return true;
}
}
else if (e.button == mouse_button_right && is_down)
{
pending.exists = false;
result.exists = false;
}
return false;
}
void region_test::update_post(app& a)
{
if (pending.exists)
{
pending.exists = false;
auto& M = a.main();
auto& w = M.world();
do_region_extraction(w, pending.c);
}
}
} // namespace
Pointer<base_test> tests_data::make_test_region() { return Pointer<region_test>{InPlaceInit}; }
} // namespace floormat::tests
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