summaryrefslogtreecommitdiffhomepage
path: root/editor/update.cpp
blob: b26c783bc692f9d2ad2b66c1b612cdd63da046bd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
#include "app.hpp"
#include "src/chunk.hpp"
#include "floormat/events.hpp"
#include "floormat/main.hpp"

namespace floormat {

//#define FM_NO_BINDINGS

void app::maybe_initialize_chunk_(const chunk_coords& pos, chunk& c)
{
    (void)pos; (void)c;

    constexpr auto N = TILE_MAX_DIM;
    for (auto [x, k, pt] : c) {
#if defined FM_NO_BINDINGS
        const auto& atlas = floor1;
#else
        const auto& atlas = pt.x == N/2 || pt.y == N/2 ? _floor2 : _floor1;
#endif
        x.ground = { atlas, decltype(tile_image::variant)(k % atlas->num_tiles()) };
    }
#ifdef FM_NO_BINDINGS
    const auto& wall1 = floor1, wall2 = floor1;
#endif
    constexpr auto K = N/2;
    c[{K,   K  }].wall_north = { _wall1, 0 };
    c[{K,   K  }].wall_west  = { _wall2, 0 };
    c[{K,   K+1}].wall_north = { _wall1, 0 };
    c[{K+1, K  }].wall_west  = { _wall2, 0 };
}

void app::maybe_initialize_chunk([[maybe_unused]] const chunk_coords& pos, [[maybe_unused]] chunk& c)
{
    //maybe_initialize_chunk_(pos, c);
}

void app::do_mouse_move()
{
    if (cursor.tile && !cursor.in_imgui)
        _editor.on_mouse_move(M->world(), *cursor.tile);
}

void app::do_mouse_up_down(std::uint8_t button, bool is_down)
{
    if (cursor.tile && !cursor.in_imgui && button == mouse_button_left && is_down)
        _editor.on_click(M->world(), *cursor.tile);
    else
        _editor.on_release();
}

void app::apply_commands(const enum_bitset<key>& k)
{
    if (keys[key::quit])
    {
        M->quit(0);
        return;
    }

    if (k[key::mode_none])
        _editor.set_mode(editor_mode::none);
    if (k[key::mode_floor])
        _editor.set_mode(editor_mode::floor);
    if (k[key::mode_walls])
        _editor.set_mode(editor_mode::walls);
    if (k[key::rotate_tile])
        if (auto* ed = _editor.current(); ed)
            ed->toggle_rotation();

    if (k[key::quicksave])
        do_quicksave();
    if (k[key::quickload])
        do_quickload();
}

void app::update(float dt)
{
    draw_ui();
    apply_commands(keys);
    do_camera(dt, keys);
}

} // namespace floormat