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#include "app.hpp"
#include "src/chunk.hpp"
#include "floormat/events.hpp"
#include "floormat/main.hpp"
namespace floormat {
//#define FM_NO_BINDINGS
void app::maybe_initialize_chunk_(const chunk_coords& pos, chunk& c)
{
(void)pos; (void)c;
constexpr auto N = TILE_MAX_DIM;
for (auto [x, k, pt] : c) {
#if defined FM_NO_BINDINGS
const auto& atlas = floor1;
#else
const auto& atlas = pt.x == N/2 || pt.y == N/2 ? _floor2 : _floor1;
#endif
x.ground = { atlas, decltype(tile_image::variant)(k % atlas->num_tiles()) };
}
#ifdef FM_NO_BINDINGS
const auto& wall1 = floor1, wall2 = floor1;
#endif
constexpr auto K = N/2;
c[{K, K }].wall_north = { _wall1, 0 };
c[{K, K }].wall_west = { _wall2, 0 };
c[{K, K+1}].wall_north = { _wall1, 0 };
c[{K+1, K }].wall_west = { _wall2, 0 };
}
void app::maybe_initialize_chunk([[maybe_unused]] const chunk_coords& pos, [[maybe_unused]] chunk& c)
{
//maybe_initialize_chunk_(pos, c);
}
void app::do_mouse_move()
{
if (cursor.tile && !cursor.in_imgui)
_editor.on_mouse_move(M->world(), *cursor.tile);
}
void app::do_mouse_up_down(std::uint8_t button, bool is_down)
{
if (cursor.tile && !cursor.in_imgui && button == mouse_button_left && is_down)
_editor.on_click(M->world(), *cursor.tile);
else
_editor.on_release();
}
void app::apply_commands(const enum_bitset<key>& k)
{
if (keys[key::quit])
{
M->quit(0);
return;
}
if (k[key::mode_none])
_editor.set_mode(editor_mode::none);
if (k[key::mode_floor])
_editor.set_mode(editor_mode::floor);
if (k[key::mode_walls])
_editor.set_mode(editor_mode::walls);
if (k[key::rotate_tile])
if (auto* ed = _editor.current(); ed)
ed->toggle_rotation();
if (k[key::quicksave])
do_quicksave();
if (k[key::quickload])
do_quickload();
}
void app::update(float dt)
{
draw_ui();
apply_commands(keys);
do_camera(dt, keys);
}
} // namespace floormat
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