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#pragma once
#include "compat/defs.hpp"
#include "src/global-coords.hpp"
#include <Magnum/Math/Vector2.h>
struct SDL_Window;
namespace floormat {
struct fm_settings;
struct floormat_app;
struct tile_shader;
struct world;
struct floormat_main
{
floormat_main() noexcept;
virtual ~floormat_main() noexcept;
fm_DECLARE_DELETED_COPY_ASSIGNMENT(floormat_main);
fm_DECLARE_DEPRECATED_MOVE_ASSIGNMENT(floormat_main);
virtual int exec() = 0;
virtual void quit(int status) = 0;
virtual Magnum::Math::Vector2<int> window_size() const noexcept = 0;
virtual tile_shader& shader() noexcept = 0;
virtual const tile_shader& shader() const noexcept = 0;
constexpr float smoothed_dt() const noexcept { return _frame_time1; }
virtual fm_settings& settings() noexcept = 0;
virtual const fm_settings& settings() const noexcept = 0;
virtual bool is_text_input_active() const noexcept = 0;
virtual void start_text_input() noexcept = 0;
virtual void stop_text_input() noexcept = 0;
virtual global_coords pixel_to_tile(Vector2d position) const noexcept = 0;
virtual struct world& world() noexcept = 0;
virtual SDL_Window* window() noexcept = 0;
[[nodiscard]] static floormat_main* create(floormat_app& app, fm_settings&& options);
protected:
float _frame_time1 = 0, _frame_time2 = 0;
};
} // namespace floormat
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