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#include <cstddef>
#include "app.hpp"
#include "compat/fpu.hpp"
#include <Magnum/GL/DefaultFramebuffer.h>
#include <Magnum/ImGuiIntegration/Context.h>
#include <Magnum/ImGuiIntegration/Context.hpp>
#include <SDL_events.h>
#include <SDL_video.h>
namespace floormat {
app::app(const Arguments& arguments):
Platform::Application{
arguments,
Configuration{}
.setTitle("Test")
.setSize({1024, 768}, dpi_policy::Physical)
.setWindowFlags(Configuration::WindowFlag::Resizable),
GLConfiguration{}
.setSampleCount(4)
.setFlags(GLConfiguration::Flag::GpuValidation)
}
{
if (!setSwapInterval(-1))
(void)setSwapInterval(1);
set_fp_mask();
reset_camera_offset();
update_window_scale(windowSize());
setMinimalLoopPeriod(5);
_imgui = ImGuiIntegration::Context(Vector2{windowSize()}, windowSize(), framebufferSize());
setup_menu();
SDL_MaximizeWindow(window());
timeline.start();
}
void app::viewportEvent(Platform::Sdl2Application::ViewportEvent& event)
{
update_window_scale(event.windowSize());
GL::defaultFramebuffer.setViewport({{}, event.windowSize()});
_imgui.relayout(Vector2{event.windowSize()}, event.windowSize(), event.framebufferSize());
}
void app::mousePressEvent(Platform::Sdl2Application::MouseEvent& event)
{
if (_imgui.handleMousePressEvent(event))
return event.setAccepted();
}
void app::mouseReleaseEvent(Platform::Sdl2Application::MouseEvent& event)
{
if (_imgui.handleMouseReleaseEvent(event))
return event.setAccepted();
#if 0
using Button = Platform::Sdl2Application::MouseEvent::Button;
if (event.button() == Button::Left)
{
}
#endif
}
void app::mouseMoveEvent(Platform::Sdl2Application::MouseMoveEvent& event)
{
if (_imgui.handleMouseMoveEvent(event))
return _cursor_pos = {}, event.setAccepted();
_cursor_pos = event.position();
}
void app::mouseScrollEvent(Platform::Sdl2Application::MouseScrollEvent& event)
{
if (_imgui.handleMouseScrollEvent(event))
return event.setAccepted();
}
void app::textInputEvent(Platform::Sdl2Application::TextInputEvent& event)
{
if (_imgui.handleTextInputEvent(event))
return keys = {}, event.setAccepted();
}
void app::anyEvent(SDL_Event& event)
{
if (event.type == SDL_WINDOWEVENT)
switch (event.window.event)
{
case SDL_WINDOWEVENT_FOCUS_LOST:
return event_leave();
case SDL_WINDOWEVENT_FOCUS_GAINED:
return event_enter();
case SDL_WINDOWEVENT_LEAVE:
return event_mouse_leave();
case SDL_WINDOWEVENT_ENTER:
return event_mouse_enter();
default:
printf(""); break; // put breakpoint here
}
}
void app::event_leave()
{
_cursor_pos = std::nullopt;
}
void app::event_enter()
{
}
void app::event_mouse_leave()
{
_cursor_pos = std::nullopt;
}
void app::event_mouse_enter()
{
}
void app::update(float dt)
{
do_camera(dt);
do_menu();
if (keys[key::quit])
Platform::Sdl2Application::exit(0);
}
} // namespace floormat
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