summaryrefslogtreecommitdiffhomepage
path: root/main/app.cpp
blob: b412c81be428a3ee2df6d5d64f800871be45ae75 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
#include <cstddef>
#include "app.hpp"
#include "compat/fpu.hpp"
#include <Magnum/GL/DefaultFramebuffer.h>
#include <Magnum/ImGuiIntegration/Context.h>
#include <Magnum/ImGuiIntegration/Context.hpp>
#include <SDL_events.h>
#include <SDL_video.h>

namespace floormat {

app::app(const Arguments& arguments):
      Platform::Application{
          arguments,
          Configuration{}
              .setTitle("Test")
              .setSize({1024, 768}, dpi_policy::Physical)
              .setWindowFlags(Configuration::WindowFlag::Resizable),
          GLConfiguration{}
              .setSampleCount(4)
              .setFlags(GLConfiguration::Flag::GpuValidation)
      }
{
    if (!setSwapInterval(-1))
        (void)setSwapInterval(1);
    set_fp_mask();
    reset_camera_offset();
    update_window_scale(windowSize());
    setMinimalLoopPeriod(5);
    _imgui = ImGuiIntegration::Context(Vector2{windowSize()}, windowSize(), framebufferSize());
    setup_menu();
    SDL_MaximizeWindow(window());
    timeline.start();
}

void app::viewportEvent(Platform::Sdl2Application::ViewportEvent& event)
{
    update_window_scale(event.windowSize());
    GL::defaultFramebuffer.setViewport({{}, event.windowSize()});
    _imgui.relayout(Vector2{event.windowSize()}, event.windowSize(), event.framebufferSize());
}


void app::mousePressEvent(Platform::Sdl2Application::MouseEvent& event)
{
    if (_imgui.handleMousePressEvent(event))
        return event.setAccepted();
    {
        const auto tile = pixel_to_tile(Vector2(*_cursor_pos));
        int button;
        switch (event.button())
        {
        case MouseEvent::Button::Left:   button = 0; break;
        case MouseEvent::Button::Right:  button = 1; break;
        case MouseEvent::Button::Middle: button = 2; break;
        case MouseEvent::Button::X1:     button = 5; break;
        case MouseEvent::Button::X2:     button = 6; break;
        default: button = -1; break;
        }
        do_mouse_click(tile, button);
    }
}

void app::mouseReleaseEvent(Platform::Sdl2Application::MouseEvent& event)
{
    if (_imgui.handleMouseReleaseEvent(event))
        return event.setAccepted();
#if 0
    using Button = Platform::Sdl2Application::MouseEvent::Button;
    if (event.button() == Button::Left)
    {
    }
#endif
}

void app::mouseMoveEvent(Platform::Sdl2Application::MouseMoveEvent& event)
{
    if (_imgui.handleMouseMoveEvent(event))
        return _cursor_pos = {}, event.setAccepted();
    _cursor_pos = event.position();
}

void app::mouseScrollEvent(Platform::Sdl2Application::MouseScrollEvent& event)
{
    if (_imgui.handleMouseScrollEvent(event))
        return event.setAccepted();
}

void app::textInputEvent(Platform::Sdl2Application::TextInputEvent& event)
{
    if (_imgui.handleTextInputEvent(event))
        return keys = {}, event.setAccepted();
}

void app::anyEvent(SDL_Event& event)
{
    if (event.type == SDL_WINDOWEVENT)
        switch (event.window.event)
        {
        case SDL_WINDOWEVENT_FOCUS_LOST:
            return event_leave();
        case SDL_WINDOWEVENT_FOCUS_GAINED:
            return event_enter();
        case SDL_WINDOWEVENT_LEAVE:
            return event_mouse_leave();
        case SDL_WINDOWEVENT_ENTER:
            return event_mouse_enter();
        default:
            printf(""); break; // put breakpoint here
        }
}

void app::event_leave()
{
    _cursor_pos = std::nullopt;
}

void app::event_enter()
{

}

void app::event_mouse_leave()
{
    _cursor_pos = std::nullopt;
}

void app::event_mouse_enter()
{
}

} // namespace floormat