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#include <cstddef>
#include "app.hpp"
#include "compat/fpu.hpp"
#include <Magnum/GL/DefaultFramebuffer.h>
#include <Magnum/ImGuiIntegration/Context.h>
#include <Magnum/ImGuiIntegration/Context.hpp>
namespace floormat {
app::app(const Arguments& arguments):
Platform::Application{
arguments,
Configuration{}
.setTitle("Test")
.setSize({1024, 768}, dpi_policy::Physical)
.setWindowFlags(Configuration::WindowFlag::Resizable),
GLConfiguration{}
.setSampleCount(4)
.setFlags(GLConfiguration::Flag::GpuValidation)
}
{
set_fp_mask();
reset_camera_offset();
update_window_scale(windowSize());
setMinimalLoopPeriod(5);
_imgui = ImGuiIntegration::Context(Vector2{windowSize()}, windowSize(), framebufferSize());
setup_menu();
timeline.start();
}
void app::viewportEvent(Platform::Sdl2Application::ViewportEvent& event)
{
update_window_scale(event.windowSize());
GL::defaultFramebuffer.setViewport({{}, event.windowSize()});
_imgui.relayout(Vector2{event.windowSize()}, event.windowSize(), event.framebufferSize());
}
void app::mousePressEvent(Platform::Sdl2Application::MouseEvent& event)
{
if (_imgui.handleMousePressEvent(event))
return event.setAccepted();
}
void app::mouseReleaseEvent(Platform::Sdl2Application::MouseEvent& event)
{
if (_imgui.handleMouseReleaseEvent(event))
return event.setAccepted();
}
void app::mouseMoveEvent(Platform::Sdl2Application::MouseMoveEvent& event)
{
if (_imgui.handleMouseMoveEvent(event))
return event.setAccepted();
}
void app::mouseScrollEvent(Platform::Sdl2Application::MouseScrollEvent& event)
{
if (_imgui.handleMouseScrollEvent(event))
return event.setAccepted();
}
void app::textInputEvent(Platform::Sdl2Application::TextInputEvent& event)
{
if (_imgui.handleTextInputEvent(event))
return keys = {}, event.setAccepted();
}
void app::update(float dt)
{
do_camera(dt);
if (keys[key::quit])
Platform::Sdl2Application::exit(0);
}
} // namespace floormat
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