1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
#pragma once
#include "tile-atlas.hpp"
#include "chunk.hpp"
#include "shaders/tile-shader.hpp"
#include "src/loader.hpp"
#include "draw/floor-mesh.hpp"
#include "draw/wall-mesh.hpp"
#include "draw/wireframe-mesh.hpp"
#include "draw/wireframe-quad.hpp"
#include "draw/wireframe-box.hpp"
#include "compat/enum-bitset.hpp"
#include "editor.hpp"
#include <Magnum/Timeline.h>
#include <Magnum/Platform/Sdl2Application.h>
#include <Magnum/GL/DebugOutput.h>
#include <Magnum/ImGuiIntegration/Context.h>
#include <memory>
namespace floormat {
struct app final : Platform::Application
{
using dpi_policy = Platform::Implementation::Sdl2DpiScalingPolicy;
using tile_atlas_ = std::shared_ptr<tile_atlas>;
explicit app(const Arguments& arguments);
virtual ~app();
void drawEvent() override;
void update(float dt);
void do_camera(float dt);
void reset_camera_offset();
void keyPressEvent(KeyEvent& event) override;
void keyReleaseEvent(KeyEvent& event) override;
void mousePressEvent(MouseEvent& event) override;
void mouseReleaseEvent(MouseEvent& event) override;
void mouseMoveEvent(MouseMoveEvent& event) override;
void mouseScrollEvent(MouseScrollEvent& event) override;
void textInputEvent(TextInputEvent& event) override;
void do_key(KeyEvent::Key k, KeyEvent::Modifiers m, bool pressed, bool repeated);
void draw_chunk(chunk& c);
void draw_wireframe_quad();
void draw_wireframe_box();
void update_window_scale(Vector2i window_size);
void viewportEvent(ViewportEvent& event) override;
void draw_menu();
void setup_menu();
void display_menu();
void debug_callback(GL::DebugOutput::Source src, GL::DebugOutput::Type type, UnsignedInt id,
GL::DebugOutput::Severity severity, const std::string& str) const;
void* register_debug_callback();
enum class key : int {
camera_up, camera_left, camera_right, camera_down, camera_reset,
quit,
MAX
};
chunk make_test_chunk();
const void* _dummy = register_debug_callback();
tile_shader _shader;
tile_atlas_ floor1 = loader.tile_atlas("metal1.tga", {2, 2});
tile_atlas_ floor2 = loader.tile_atlas("floor1.tga", {4, 4});
tile_atlas_ wall1 = loader.tile_atlas("wood2.tga", {2, 2});
tile_atlas_ wall2 = loader.tile_atlas("wood1.tga", {2, 2});
chunk _chunk = make_test_chunk();
floor_mesh _floor_mesh;
wall_mesh _wall_mesh;
wireframe_mesh<wireframe::quad> _wireframe_quad;
wireframe_mesh<wireframe::box> _wireframe_box;
ImGuiIntegration::Context _imgui{NoCreate};
Vector2 camera_offset;
enum_bitset<key> keys;
Magnum::Timeline timeline;
editor_state _editor;
};
} // namespace floormat
|