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#include "app.hpp"
#include <Magnum/GL/DefaultFramebuffer.h>
namespace Magnum::Examples {
void app::do_camera(float dt)
{
constexpr float pixels_per_second = 512;
if (keys[key::camera_up])
camera_offset += Vector2(0, 1) * dt * pixels_per_second;
else if (keys[key::camera_down])
camera_offset += Vector2(0, -1) * dt * pixels_per_second;
if (keys[key::camera_left])
camera_offset += Vector2(1, 0) * dt * pixels_per_second;
else if (keys[key::camera_right])
camera_offset += Vector2(-1, 0) * dt * pixels_per_second;
_shader.set_camera_offset(camera_offset);
if (keys[key::camera_reset])
reset_camera_offset();
}
void app::reset_camera_offset()
{
camera_offset = _shader.project({TILE_MAX_DIM*TILE_SIZE[0]/2.f, TILE_MAX_DIM*TILE_SIZE[1]/2.f, 0});
//camera_offset = {};
}
void app::update_window_scale(Vector2i sz)
{
_shader.set_scale(Vector2{sz});
}
void app::viewportEvent(Platform::Sdl2Application::ViewportEvent& event)
{
update_window_scale(event.windowSize());
GL::defaultFramebuffer.setViewport({{}, event.windowSize()});
}
} // namespace Magnum::Examples
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