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#include "app.hpp"
#include <chrono>
#include <Magnum/GL/Renderer.h>
namespace Magnum::Examples {
using Feature = GL::Renderer::Feature;
using Source = GL::DebugOutput::Source;
using Type = GL::DebugOutput::Type;
using Severity = GL::DebugOutput::Severity;
using GL::Renderer;
using GL::DebugOutput;
// NOLINTNEXTLINE(readability-convert-member-functions-to-static)
void app::debug_callback(GL::DebugOutput::Source src, GL::DebugOutput::Type type, UnsignedInt id,
Severity severity, const std::string& str) const
{
static thread_local auto clock = std::chrono::steady_clock{};
static const auto t0 = clock.now();
#if 0
[[maybe_unused]] volatile auto _type = type;
[[maybe_unused]] volatile auto _id = id;
[[maybe_unused]] volatile auto _src = src;
[[maybe_unused]] volatile auto _severity = severity;
[[maybe_unused]] volatile const char* _str = str.data();
#endif
(void)src; (void)type;
const char* p = str.c_str();
if (str.starts_with("Buffer detailed info: "))
p = str.data() + sizeof("Buffer detailed info: ") - 1;
using seconds = std::chrono::duration<double>;
const auto t = std::chrono::duration_cast<seconds>(clock.now() - t0).count();
printf("[%10.03f] ", t);
switch (severity)
{
using enum GL::DebugOutput::Severity;
case Notification: std::fputs("DEBUG ", stdout); break;
case Low: std::fputs("INFO ", stdout); break;
case Medium: std::fputs("NOTICE ", stdout); break;
case High: std::fputs("ERROR ", stdout); break;
default: std::fputs("????? ", stdout); break;
}
printf("%6u ", id);
std::puts(p);
std::fflush(stdout);
std::fputs("", stdout); // put breakpoint here
#if 0
if (severity != Severity::Notification)
std::abort();
#endif
std::fputs("", stdout); // put breakpoint here
}
static void _debug_callback(GL::DebugOutput::Source src, GL::DebugOutput::Type type, UnsignedInt id,
GL::DebugOutput::Severity severity, const std::string& str, const void* self)
{
static_cast<const app*>(self)->debug_callback(src, type, id, severity, str);
}
void* app::register_debug_callback()
{
GL::Renderer::setFeature(Feature::DebugOutput, true);
GL::Renderer::setFeature(Feature::DebugOutputSynchronous, true);
GL::DebugOutput::setCallback(_debug_callback, this);
GL::DebugOutput::setEnabled(true);
#if 0
/* Disable rather spammy "Buffer detailed info" debug messages on NVidia drivers */
GL::DebugOutput::setEnabled(GL::DebugOutput::Source::Api, GL::DebugOutput::Type::Other, {131185}, false);
#endif
return nullptr;
}
} // namespace Magnum::Examples
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