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#include "binary-reader.inl"
#include "src/world.hpp"
#include "src/scenery.hpp"
#include "src/critter.hpp"
#include "src/light.hpp"
#include "loader/loader.hpp"
#include "loader/scenery.hpp"
#include "src/ground-atlas.hpp"
#include "src/anim-atlas.hpp"
#include "src/chunk-scenery.hpp"
#include "compat/strerror.hpp"
#include "src/tile.hpp"
#include "src/pass-mode.hpp"
#include "src/rotation.hpp"
#include "src/object-type.hpp"
#include <bit>
#include <cstdio>
#include <cerrno>
#include <cstring>
#include <concepts>
#include <memory>
#include <vector>
/* protocol changelog:
* 1) Initial version.
* 2) Tile atlas variant now always a uint8_t. Was uint16_t or uint8_t
* depending on value of the tile flag (1 << 6) which is now removed.
* 3) Serialize scenery. Tile flag (1 << 6) added.
* 4) Scenery dt now stored as fixed-point uint16_t.
* 5) Serialize scenery pixel offset.
* 6) Serialize scenery bboxes.
* 7) Serialize scenery bbox_size offset.
* 8) Entity subtypes.
* 9) Interned strings.
* 10) Chunk Z level.
* 11) RLE empty tiles.
* 12) Don't write object name twice.
* 13) Entity counter initialized to 1024.
* 14) Always store object offset, rework how sc_exact works.
* 15) Add light alpha.
* 16) One more bit for light falloff enum.
* 17) Switch critter::offset_frac to unsigned.
*/
namespace floormat {
struct object;
struct object_proto;
} // namespace floormat
namespace floormat::Serialize {
using tilemeta = uint8_t;
using atlasid = uint16_t;
using chunksiz = uint16_t;
using proto_t = uint16_t;
template<typename T> struct int_traits;
template<std::unsigned_integral T> struct int_traits<T> { static constexpr T max = T(-1); };
template<std::signed_integral T> struct int_traits<T> { static constexpr T max = T(-1)&~(T(1) << sizeof(T)*8-1); };
namespace {
#define file_magic ".floormat.save"
constexpr inline proto_t proto_version = 19;
constexpr inline size_t atlas_name_max = 128;
constexpr inline auto null_atlas = (atlasid)-1LL;
constexpr inline size_t critter_name_max = 128;
constexpr inline size_t string_max = 512;
constexpr inline proto_t min_proto_version = 1;
constexpr inline auto chunk_magic = (uint16_t)~0xc0d3;
constexpr inline auto scenery_magic = (uint16_t)~0xb00b;
constexpr inline auto pass_mask = (1 << pass_mode_BITS)-1;
template<typename T, size_t N, size_t off>
constexpr inline auto highbits = (T(1) << N)-1 << sizeof(T)*8-N-off;
template<size_t N, std::unsigned_integral T = uint8_t>
constexpr T lowbits = N == sizeof(T)*8 ? (T)-1 : T((T{1} << N)-T{1});
constexpr inline uint8_t meta_short_scenery_bit = highbits<uint8_t, 1, 0>;
constexpr inline uint8_t meta_rotation_bits = highbits<uint8_t, rotation_BITS, 1>;
constexpr inline uint8_t scenery_id_flag_mask = meta_short_scenery_bit | meta_rotation_bits;
constexpr inline uint8_t scenery_id_max = int_traits<uint8_t>::max & ~scenery_id_flag_mask;
} // namespace
template<typename T> concept object_subtype = std::is_base_of_v<object, T> || std::is_base_of_v<object_proto, T>;
enum : tilemeta {
meta_ground = 1 << 2,
meta_wall_n = 1 << 3,
meta_wall_w = 1 << 4,
meta_rle = 1 << 7,
meta_short_atlasid_ = 1 << 5,
meta_short_variant_ = 1 << 6,
meta_scenery_ = 1 << 7,
};
} // namespace floormat::Serialize
namespace floormat {
namespace {
struct FILE_raii final {
FILE_raii(FILE* s) noexcept : s{s} {}
~FILE_raii() noexcept { close(); }
operator FILE*() noexcept { return s; }
void close() noexcept { if (s) ::fclose(s); s = nullptr; }
private:
FILE* s;
};
} // namespace
} // namespace floormat
namespace {
using namespace floormat;
using namespace floormat::Serialize;
constexpr inline atlasid meta_short_scenery_bit_ = highbits<atlasid, 1, 0>;
constexpr inline atlasid meta_rotation_bits_ = highbits<atlasid, rotation_BITS, 1>;
constexpr inline atlasid scenery_id_flag_mask_ = meta_short_scenery_bit_ | meta_rotation_bits_;
constexpr inline atlasid scenery_id_max_ = int_traits<atlasid>::max & ~scenery_id_flag_mask_;
struct reader_state final {
explicit reader_state(world& world) noexcept;
void deserialize_world(ArrayView<const char> buf, proto_t proto);
private:
using reader_t = binary_reader<decltype(ArrayView<const char>{}.cbegin())>;
StringView lookup_atlas(atlasid id);
const scenery_proto& lookup_scenery(atlasid id);
StringView lookup_string(uint32_t idx);
void read_atlases(reader_t& reader);
void read_sceneries(reader_t& reader);
void read_strings(reader_t& reader);
void read_chunks(reader_t& reader);
void read_old_scenery(reader_t& s, chunk_coords_ ch, size_t i);
void preload_chunks();
std::vector<String> strings;
std::vector<scenery_proto> sceneries;
std::vector<String> atlases;
world* _world;
uint16_t PROTO = proto_version;
Array<chunk::object_draw_order> draw_array;
Array<std::array<chunk::vertex, 4>> draw_vertexes;
Array<std::array<UnsignedShort, 6>> draw_indexes;
};
reader_state::reader_state(world& world) noexcept : _world{&world} {}
void reader_state::read_atlases(reader_t& s)
{
const auto N = s.read<atlasid>();
atlases.reserve(N);
for (atlasid i = 0; i < N; i++)
{
Vector2ub size;
size[0] << s;
size[1] << s;
const auto& [buf, len] = s.read_asciiz_string<atlas_name_max>();
atlases.push_back({buf, len});
}
}
template<typename T, object_subtype U>
bool read_object_flags(binary_reader<T>& s, U& e)
{
constexpr auto tag = object_type_<U>::value;
uint8_t flags; flags << s;
e.pass = pass_mode(flags & pass_mask);
if (e.type != tag)
fm_throw("invalid object type '{}'"_cf, (int)e.type);
if constexpr(tag == object_type::scenery)
{
e.active = !!(flags & 1 << 2);
e.closing = !!(flags & 1 << 3);
e.interactive = !!(flags & 1 << 4);
}
else if constexpr(tag == object_type::critter)
{
e.playable = !!(flags & 1 << 2);
}
else
{
static_assert(tag == object_type::none);
static_assert(tag != object_type::none);
}
return flags & 1 << 7;
}
void reader_state::read_sceneries(reader_t& s)
{
(void)loader.sceneries();
uint16_t magic; magic << s;
if (magic != scenery_magic)
fm_throw("bad scenery magic"_cf);
atlasid sz; sz << s;
fm_soft_assert(sz < scenery_id_max_);
sceneries.resize(sz);
auto i = 0uz;
while (i < sz)
{
uint8_t num; num << s;
fm_soft_assert(num > 0);
auto str = s.read_asciiz_string<atlas_name_max>();
auto sc = loader.scenery(str);
for (auto n = 0uz; n < num; n++)
{
atlasid id; id << s;
fm_soft_assert(id < sz);
fm_soft_assert(!sceneries[id]);
bool short_frame = read_object_flags(s, sc);
fm_debug_assert(sc.atlas != nullptr);
if (short_frame)
sc.frame = s.read<uint8_t>();
else
sc.frame << s;
fm_soft_assert(sc.frame < sc.atlas->info().nframes);
sceneries[id] = sc;
}
i += num;
}
fm_soft_assert(i == sz);
}
void reader_state::read_strings(reader_t& s)
{
uint32_t size; size << s;
strings.reserve(size);
for (auto i = 0uz; i < size; i++)
{
auto str = s.read_asciiz_string<string_max>();
strings.emplace_back(StringView{str});
}
}
StringView reader_state::lookup_atlas(atlasid id)
{
if (id < atlases.size())
return atlases[id];
else
fm_throw("no such atlas: '{}'"_cf, id);
}
const scenery_proto& reader_state::lookup_scenery(atlasid id)
{
if (id < sceneries.size())
return sceneries[id];
else
fm_throw("no such scenery: '{}'"_cf, id);
}
StringView reader_state::lookup_string(uint32_t idx)
{
fm_soft_assert(idx < strings.size());
return strings[idx];
}
#ifndef FM_NO_DEBUG
# define SET_CHUNK_SIZE() do { nbytes_read = s.bytes_read() - nbytes_start; } while (false)
#else
# define SET_CHUNK_SIZE() void()
#endif
void reader_state::read_chunks(reader_t& s)
{
Array<typename chunk::object_draw_order> array;
const auto N = s.read<chunksiz>();
#ifndef FM_NO_DEBUG
[[maybe_unused]] size_t nbytes_read = 0;
#endif
for (auto k = 0uz; k < N; k++)
{
const auto nbytes_start = s.bytes_read();
std::decay_t<decltype(chunk_magic)> magic;
magic << s;
if (magic != chunk_magic)
fm_throw("bad chunk magic"_cf);
chunk_coords_ ch;
ch.x << s;
ch.y << s;
if (PROTO >= 10) [[likely]]
ch.z << s;
auto& c = (*_world)[ch];
c.mark_modified();
for (auto i = 0uz; i < TILE_COUNT; i++)
{
SET_CHUNK_SIZE();
const tilemeta flags = s.read<tilemeta>();
if (PROTO >= 11) [[likely]]
if (flags & meta_rle)
{
auto j = flags & 0x7fuz;
i += j;
continue;
}
tile_ref t = c[i];
using uchar = uint8_t;
const auto make_atlas = [&]<typename T>() -> image_proto_<T> {
atlasid id;
if (PROTO < 8) [[unlikely]]
id = flags & meta_short_atlasid_ ? atlasid{s.read<uchar>()} : s.read<atlasid>();
else
id << s;
uint8_t v;
if (PROTO >= 2) [[likely]]
v << s;
else
v = flags & meta_short_variant_
? s.read<uint8_t>()
: uint8_t(s.read<uint16_t>());
auto name = lookup_atlas(id);
if constexpr(std::is_same_v<ground_atlas, T>)
{
auto atlas = loader.ground_atlas(name, loader_policy::warn);
fm_soft_assert(v < atlas->num_tiles());
return { atlas, v };
}
else if (std::is_same_v<wall_atlas, T>)
{
auto atlas = loader.wall_atlas(name, loader_policy::warn);
return { atlas, v };
}
else
std::unreachable();
};
SET_CHUNK_SIZE();
//t.passability() = pass_mode(flags & pass_mask);
if (flags & meta_ground)
t.ground() = make_atlas.operator()<ground_atlas>();
if (flags & meta_wall_n)
t.wall_north() = make_atlas.operator()<wall_atlas>();
if (flags & meta_wall_w)
t.wall_west() = make_atlas.operator()<wall_atlas>();
if (PROTO >= 3 && PROTO < 8) [[unlikely]]
if (flags & meta_scenery_)
read_old_scenery(s, ch, i);
SET_CHUNK_SIZE();
}
uint32_t object_count = 0;
if (PROTO >= 8) [[likely]]
object_count << s;
SET_CHUNK_SIZE();
for (auto i = 0uz; i < object_count; i++)
{
object_id oid;
object_type type;
if (PROTO >= 18) [[likely]]
{
oid << s;
fm_soft_assert((oid & lowbits<collision_data_BITS, object_id>) == oid);
type = object_type(s.read<std::underlying_type_t<object_type>>());
fm_soft_assert(type < object_type::COUNT);
}
else
{
object_id _id; _id << s;
oid = _id & lowbits<60, object_id>;
fm_soft_assert(oid != 0);
type = object_type(_id >> 61);
}
const auto local = local_coords{s.read<uint8_t>()};
Vector2b offset;
if (PROTO >= 14) [[likely]]
{
offset[0] << s;
offset[1] << s;
}
constexpr auto read_bbox = [](auto& s, auto& e) {
s >> e.bbox_offset[0];
s >> e.bbox_offset[1];
s >> e.bbox_size[0];
s >> e.bbox_size[1];
};
SET_CHUNK_SIZE();
switch (type)
{
case object_type::critter: {
critter_proto proto;
proto.offset = offset;
uint8_t id; id << s;
proto.r = rotation(id >> sizeof(id)*8-1-rotation_BITS & rotation_MASK);
if (read_object_flags(s, proto))
proto.frame = s.read<uint8_t>();
else
proto.frame << s;
Vector2us offset_frac;
offset_frac[0] << s;
offset_frac[1] << s;
if (PROTO < 17) [[unlikely]]
offset_frac = {};
const bool exact = id & meta_short_scenery_bit_;
SET_CHUNK_SIZE();
if (PROTO >= 9) [[likely]]
{
uint32_t id; id << s;
auto name = lookup_string(id);
fm_soft_assert(name.size() < critter_name_max);
proto.name = name;
}
else
{
auto [buf, len] = s.read_asciiz_string<critter_name_max>();
auto name = StringView{buf, len};
proto.name = name;
}
if (!exact)
{
if (PROTO < 14) [[unlikely]]
{
s >> proto.offset[0];
s >> proto.offset[1];
}
read_bbox(s, proto);
}
SET_CHUNK_SIZE();
auto e = _world->make_object<critter, false>(oid, {ch, local}, proto);
e->offset_frac = offset_frac;
(void)e;
break;
}
case object_type::scenery: {
atlasid id; id << s;
bool exact;
rotation r;
if (PROTO >= 19) [[likely]]
{
uint8_t bits; bits << s;
exact = bits & meta_short_scenery_bit;
r = rotation(bits >> sizeof(bits)*8-1-rotation_BITS & rotation_MASK);
}
else
{
exact = id & meta_short_scenery_bit_;
r = rotation(id >> sizeof(id)*8-1-rotation_BITS & rotation_MASK);
id &= ~scenery_id_flag_mask_;
}
auto sc = lookup_scenery(id);
sc.offset = offset;
(void)sc.atlas->group(r);
sc.r = r;
if (!exact)
{
if (read_object_flags(s, sc))
sc.frame = s.read<uint8_t>();
else
sc.frame << s;
(void)sc.atlas->frame(sc.r, sc.frame);
if (PROTO < 14) [[unlikely]]
{
s >> sc.offset[0];
s >> sc.offset[1];
}
read_bbox(s, sc);
if (sc.active)
sc.delta << s;
}
auto e = _world->make_object<scenery, false>(oid, {ch, local}, sc);
(void)e;
break;
}
case object_type::light: {
light_proto proto;
proto.offset = offset;
uint8_t flags; flags << s;
const bool exact = flags & 1;
proto.r = rotation((flags >> 1) & lowbits<rotation_BITS>);
bool enabled;
if (PROTO >= 16) [[likely]]
{
proto.falloff = light_falloff((flags >> 4) & lowbits<light_falloff_BITS>);
enabled = (flags >> 7) & 1;
}
else
{
proto.falloff = light_falloff((flags >> 4) & lowbits<2>);
enabled = (flags >> 6) & 1;
}
s >> proto.max_distance;
for (auto i = 0uz; i < 3; i++)
s >> proto.color[i];
if (PROTO >= 15) [[likely]]
s >> proto.color[3];
if (!exact)
{
uint16_t frame; frame << s;
auto pass = pass_mode((frame >> 14) & lowbits<2>);
frame &= lowbits<14, uint16_t>;
proto.pass = pass;
proto.frame = frame;
read_bbox(s, proto);
}
SET_CHUNK_SIZE();
auto L = _world->make_object<light, false>(oid, {ch, local}, proto);
L->enabled = enabled;
(void)L;
break;
}
default:
fm_throw("invalid_object_type '{}'"_cf, (int)type);
}
}
SET_CHUNK_SIZE();
fm_assert(c.is_scenery_modified());
fm_assert(c.is_passability_modified());
c.sort_objects();
}
}
void reader_state::preload_chunks()
{
for (auto& [coord, _] : _world->chunks())
{
auto* c = _world->at(coord);
fm_assert(c);
c->ensure_ground_mesh();
c->ensure_wall_mesh();
c->ensure_scenery_mesh({ draw_array, draw_vertexes, draw_indexes });
c->ensure_passability();
}
}
void reader_state::read_old_scenery(reader_t& s, chunk_coords_ ch, size_t i)
{
atlasid id; id << s;
const bool exact = id & meta_short_scenery_bit_;
const auto r = rotation(id >> sizeof(id)*8-1-rotation_BITS & rotation_MASK);
id &= ~scenery_id_flag_mask_;
auto sc = lookup_scenery(id);
(void)sc.atlas->group(r);
sc.r = r;
if (!exact)
{
if (read_object_flags(s, sc))
sc.frame = s.read<uint8_t>();
else
sc.frame << s;
if (PROTO >= 5) [[likely]]
{
sc.offset[0] << s;
sc.offset[1] << s;
}
if (PROTO >= 6) [[likely]]
{
sc.bbox_size[0] << s;
sc.bbox_size[1] << s;
}
if (PROTO >= 7) [[likely]]
{
sc.bbox_offset[0] << s;
sc.bbox_offset[1] << s;
}
if (sc.active)
{
if (PROTO >= 4) [[likely]]
sc.delta << s;
else
sc.delta = (uint16_t)Math::clamp(int(s.read<float>() * 65535), 0, 65535);
}
}
global_coords coord{ch, local_coords{i}};
auto e = _world->make_object<scenery, false>(_world->make_id(), coord, sc);
(void)e;
}
void reader_state::deserialize_world(ArrayView<const char> buf, proto_t proto)
{
fm_assert(_world != nullptr);
auto s = binary_reader{buf};
if (!(proto >= min_proto_version && proto <= proto_version))
fm_throw("bad proto version '{}' (should be between '{}' and '{}')"_cf,
(size_t)proto, (size_t)min_proto_version, (size_t)proto_version);
PROTO = proto;
fm_assert(PROTO > 0);
object_id object_counter = world::object_counter_init;
read_atlases(s);
if (PROTO >= 3) [[likely]]
read_sceneries(s);
if (PROTO >= 9) [[likely]]
read_strings(s);
if (PROTO >= 8) [[likely]]
object_counter << s;
read_chunks(s);
s.assert_end();
if (PROTO >= 8) [[likely]]
fm_assert(_world->object_counter() == world::object_counter_init);
if (PROTO >= 13) [[likely]]
_world->set_object_counter(object_counter);
else if (PROTO >= 8) [[likely]]
_world->set_object_counter(std::max(world::object_counter_init, object_counter));
preload_chunks();
_world = nullptr;
}
} // namespace
namespace floormat {
void world::deserialize_old(class world& w, ArrayView<const char> buf, proto_t proto)
{
reader_state s{w};
s.deserialize_world(buf, proto);
}
} // namespace floormat
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