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#pragma once
#include <vector>
#include <Corrade/Containers/String.h>
#include <Magnum/Magnum.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Vector3.h>
namespace floormat {
struct anim_frame final
{
Vector2i ground;
Vector2ui offset, size;
};
enum class anim_direction : unsigned char
{
N, NE, E, SE, S, SW, W, NW,
COUNT,
};
struct anim_group final
{
String name, mirror_from;
std::vector<anim_frame> frames;
Vector2ui ground; // for use in anim-crop-tool only
Vector3b offset;
};
enum class anim_scale_type : unsigned char { invalid, ratio, fixed, };
struct anim_scale final
{
struct ratio { float f; };
struct fixed { bool is_width; unsigned width_or_height; };
struct empty {};
union {
struct ratio r;
struct fixed f;
struct empty e = {};
};
anim_scale_type type = anim_scale_type::invalid;
constexpr anim_scale() = default;
constexpr anim_scale(const anim_scale&) = default;
constexpr anim_scale& operator=(const anim_scale&) = default;
constexpr anim_scale(float ratio) : r{ratio}, type{anim_scale_type::ratio} {}
constexpr anim_scale(unsigned width_or_height, bool is_width) : f{is_width, width_or_height}, type{anim_scale_type::ratio} {}
Vector2ui scale_to(Vector2ui image_size) const;
Vector2 scale_to_(Vector2ui image_size) const;
};
struct anim_def final
{
String object_name, anim_name;
std::vector<anim_group> groups;
Vector2ui pixel_size;
anim_scale scale = anim_scale{1};
std::size_t nframes = 0, fps = 0, actionframe = 0;
};
} // namespace floormat
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