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#include "chunk.hpp"
#include "src/tile-atlas.hpp"
#include "anim-atlas.hpp"
#include "tile-iterator.hpp"
#include <algorithm>
#include <Magnum/GL/Context.h>

namespace floormat {

namespace {

constexpr auto entity_id_lessp = [](const auto& a, const auto& b) { return a->id < b->id; };

size_t _reload_no_ = 0; // NOLINT

bool is_log_quiet()
{
    using GLCCF = GL::Implementation::ContextConfigurationFlag;
    auto flags = GL::Context::current().configurationFlags();
    return !!(flags & GLCCF::QuietLog);
}

} // namespace

bool chunk::empty(bool force) const noexcept
{
    if (!force && !_maybe_empty)
        return false;
    for (auto i = 0uz; i < TILE_COUNT; i++)
        if (!_entities.empty() || _ground && _ground->_ground_atlases[i] || _walls && (_walls->_wall_atlases[i*2+0] || _walls->_wall_atlases[i*2+1]))
            return _maybe_empty = false;
    if (!_entities.empty())
        return false;
    return true;
}

tile_atlas* chunk::ground_atlas_at(size_t i) const noexcept { return _ground ? _ground->_ground_atlases[i].get() : nullptr; }
tile_atlas* chunk::wall_atlas_at(size_t i) const noexcept { return _walls ? _walls->_wall_atlases[i].get() : nullptr; }

tile_ref chunk::operator[](size_t idx) noexcept { return { *this, uint8_t(idx) }; }
tile_proto chunk::operator[](size_t idx) const noexcept { return tile_proto(tile_ref { *const_cast<chunk*>(this), uint8_t(idx) }); }
tile_ref chunk::operator[](local_coords xy) noexcept { return operator[](xy.to_index()); }
tile_proto chunk::operator[](local_coords xy) const noexcept { return operator[](xy.to_index()); }

auto chunk::begin() noexcept -> iterator { return iterator { *this, 0 }; }
auto chunk::end() noexcept -> iterator { return iterator { *this, TILE_COUNT }; }
auto chunk::cbegin() const noexcept -> const_iterator { return const_iterator { *this, 0 }; }
auto chunk::cend() const noexcept -> const_iterator { return const_iterator { *this, TILE_COUNT }; }
auto chunk::begin() const noexcept -> const_iterator { return cbegin(); }
auto chunk::end() const noexcept -> const_iterator { return cend(); }

void chunk::mark_ground_modified() noexcept
{
    if (!_ground_modified && !is_log_quiet())
        fm_debug("ground reload %zu", ++_reload_no_);
    _ground_modified = true;
    mark_passability_modified();
}

// todo this can use _replace_bbox too
void chunk::mark_walls_modified() noexcept
{
    if (!_walls_modified && !is_log_quiet())
        fm_debug("wall reload %zu", ++_reload_no_);
    _walls_modified = true;
    mark_passability_modified();
}

void chunk::mark_scenery_modified() noexcept
{
    if (!_scenery_modified && !is_log_quiet())
        fm_debug("scenery reload %zu", ++_reload_no_);
    _scenery_modified = true;
}

void chunk::mark_passability_modified() noexcept
{
    if (!_pass_modified && !is_log_quiet())
        fm_debug("pass reload %zu", ++_reload_no_);
    _pass_modified = true;
}

bool chunk::is_passability_modified() const noexcept { return _pass_modified; }
bool chunk::is_scenery_modified() const noexcept { return _scenery_modified; }

void chunk::mark_modified() noexcept
{
    mark_ground_modified();
    mark_walls_modified();
    mark_scenery_modified();
    mark_passability_modified();
}

chunk::chunk(struct world& w) noexcept : _world{&w}
{
}

chunk::~chunk() noexcept
{
    _teardown = true;
    _entities.clear();
    _rtree.RemoveAll();
}

chunk::chunk(chunk&&) noexcept = default;
chunk& chunk::operator=(chunk&&) noexcept = default;

bool chunk::bbox::operator==(const bbox& other) const noexcept = default;

void chunk::add_entity_unsorted(const std::shared_ptr<entity>& e)
{
    _entities_sorted = false;
    if (!e->is_dynamic())
        mark_scenery_modified();
    if (bbox bb; _bbox_for_scenery(*e, bb))
        _add_bbox(bb);
    _entities.push_back(e);
}

void chunk::sort_entities()
{
    if (_entities_sorted)
        return;

    _entities_sorted = true;
    mark_scenery_modified();

    std::sort(_entities.begin(), _entities.end(), [](const auto& a, const auto& b) {
        return a->id < b->id;
    });
}

void chunk::add_entity(const std::shared_ptr<entity>& e)
{
    fm_assert(_entities_sorted);
    if (!e->is_dynamic())
        mark_scenery_modified();
    if (bbox bb; _bbox_for_scenery(*e, bb))
        _add_bbox(bb);
    auto& es = _entities;
    es.reserve(es.size() + 1);
    auto it = std::lower_bound(es.cbegin(), es.cend(), e, entity_id_lessp);
    _entities.insert(it, e);
}

void chunk::remove_entity(size_t i)
{
    fm_assert(_entities_sorted);
    auto& es = _entities;
    fm_debug_assert(i < es.size());
    const auto& e = es[i];
    if (!e->is_dynamic())
        mark_scenery_modified();
    if (bbox bb; _bbox_for_scenery(*e, bb))
        _remove_bbox(bb);
    es.erase(es.cbegin() + ptrdiff_t(i));
}

const std::vector<std::shared_ptr<entity>>& chunk::entities() const
{
    fm_assert(_entities_sorted);
    return _entities;
}

} // namespace floormat