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#pragma once
#include "tile.hpp"
#include "tile-iterator.hpp"
#include "scenery.hpp"
#include <type_traits>
#include <array>
#include <bitset>
#include <Magnum/GL/Mesh.h>
namespace floormat {
struct anim_atlas;
struct chunk final
{
friend struct tile_ref;
friend struct pass_mode_ref;
tile_ref operator[](std::size_t idx) noexcept;
tile_proto operator[](std::size_t idx) const noexcept;
tile_ref operator[](local_coords xy) noexcept;
tile_proto operator[](local_coords xy) const noexcept;
using iterator = tile_iterator;
using const_iterator = tile_const_iterator;
iterator begin() noexcept;
iterator end() noexcept;
const_iterator cbegin() const noexcept;
const_iterator cend() const noexcept;
const_iterator begin() const noexcept;
const_iterator end() const noexcept;
bool empty(bool force = false) const noexcept;
chunk() noexcept;
chunk(const chunk&) = delete;
chunk& operator=(const chunk&) = delete;
chunk(chunk&&) noexcept;
chunk& operator=(chunk&&) noexcept;
void mark_ground_modified() noexcept;
void mark_walls_modified() noexcept;
void mark_modified() noexcept;
struct ground_mesh_tuple final {
GL::Mesh& mesh; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members)
const std::array<std::uint8_t, TILE_COUNT>& ids; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members)
};
struct wall_mesh_tuple final {
GL::Mesh& mesh; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members)
const std::array<std::uint16_t, TILE_COUNT*2>& ids; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members)
};
ground_mesh_tuple ensure_ground_mesh() noexcept;
tile_atlas* ground_atlas_at(std::size_t i) const noexcept;
wall_mesh_tuple ensure_wall_mesh() noexcept;
tile_atlas* wall_atlas_at(std::size_t i) const noexcept;
private:
std::array<std::shared_ptr<tile_atlas>, TILE_COUNT> _ground_atlases;
std::array<std::uint8_t, TILE_COUNT> ground_indexes = {};
std::array<variant_t, TILE_COUNT> _ground_variants = {};
std::array<std::shared_ptr<tile_atlas>, TILE_COUNT*2> _wall_atlases;
std::array<std::uint16_t, TILE_COUNT*2> wall_indexes = {};
std::array<variant_t, TILE_COUNT*2> _wall_variants = {};
std::array<std::shared_ptr<anim_atlas>, TILE_COUNT> _scenery_atlases;
std::array<scenery, TILE_COUNT> _scenery_variants = {};
std::bitset<TILE_COUNT*2> _passability = {};
GL::Mesh ground_mesh{NoCreate}, wall_mesh{NoCreate};
mutable std::uint8_t _maybe_empty : 1 = true,
_ground_modified : 1 = true,
_walls_modified : 1 = true;
};
} // namespace floormat
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