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#pragma once
#include "object.hpp"
#include <array>
namespace floormat {
struct hole_proto final : object_proto
{
~hole_proto() noexcept override;
hole_proto();
hole_proto(const hole_proto&);
hole_proto& operator=(const hole_proto&);
hole_proto(hole_proto&&) noexcept;
hole_proto& operator=(hole_proto&&) noexcept;
bool operator==(const hole_proto&) const;
uint8_t height = 0;
bool on_render : 1 = true;
bool on_physics : 1 = true;
bool is_wall : 1 = false;
};
struct hole final : object
{
uint8_t _height = 0;
const bool on_render : 1 = true;
const bool on_physics : 1 = true;
const bool is_wall : 1 = false;
hole(object_id id, class chunk& c, const hole_proto& proto);
~hole() noexcept override;
Vector2 ordinal_offset(Vector2b offset) const override;
float depth_offset() const override;
object_type type() const noexcept override;
void update(const std::shared_ptr<object>& ptr, size_t& i, const Ns& dt) override;
bool is_dynamic() const override;
bool is_virtual() const override;
explicit operator hole_proto() const;
friend class world;
};
struct cut_rectangle_result
{
struct bbox { Vector2i position; Vector2ub bbox_size; };
struct rect { Vector2i min, max; };
uint8_t size = 0;
std::array<rect, 8> array;
operator ArrayView<const bbox>() const;
};
cut_rectangle_result cut_rectangle(cut_rectangle_result::bbox input, cut_rectangle_result::bbox hole);
} // namespace floormat
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